make server non-blocking
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parent
d245129461
commit
bd890800c5
3 changed files with 26 additions and 14 deletions
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@ -2,4 +2,4 @@ setSocketPath : "/tmp/wizard.sock"
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setMapRows : 20
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setMapRows : 20
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setMapColumns : 20
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setMapColumns : 20
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setSpawnerProbability : 0.01
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setSpawnerProbability : 0.01
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setFPS : 1
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setFPS : 5
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@ -23,6 +23,9 @@ main = do
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threadDelay $ 5 * 10 ^ 6
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threadDelay $ 5 * 10 ^ 6
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clientId <- receiveMessage sock
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clientId <- receiveMessage sock
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putStrLn $ "received client UUID: " <> show (acClientUUID clientId)
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putStrLn $ "received client UUID: " <> show (acClientUUID clientId)
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threadDelay $ 5 * 10 ^ 6
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putStrLn "sending quit message"
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sendMessage (ClientMessage (acClientUUID clientId) ClientQuit) sock
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where
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where
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opts = info (options <**> helper)
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opts = info (options <**> helper)
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( fullDesc
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( fullDesc
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@ -20,6 +20,7 @@ import Data.List
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import Data.Maybe
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import Data.Maybe
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import Data.UUID
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import Data.UUID.V4
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import Data.UUID.V4
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import qualified Data.Vector.Storable as VS
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import qualified Data.Vector.Storable as VS
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@ -75,6 +76,7 @@ terminateGameOnSigint = do
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where
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where
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disconnectClients = mapM_
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disconnectClients = mapM_
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(\(_, clientSocket) -> do
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(\(_, clientSocket) -> do
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sendMessage ServerQuit clientSocket
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close clientSocket
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close clientSocket
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)
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)
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@ -111,20 +113,22 @@ processMessages :: Game ()
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processMessages = do
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processMessages = do
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clientsVar <- gets scClientSockets
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clientsVar <- gets scClientSockets
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientsVar
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientsVar
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queue <- gets scMessageQueue
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mapM_
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mapM_
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(\(uuid, clientSocket) -> do
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(\(uuid, clientSocket) -> void $ liftIO $ forkIO $ do
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receiveMessage clientSocket
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receiveMessage clientSocket queue
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handleMessage
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handleMessage queue clientsVar
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)
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)
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clients
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clients
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-- | receive a 'ClientMessage'
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-- | receive a 'ClientMessage'
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receiveMessage
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receiveMessage
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:: Socket
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:: Socket
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-> Game ()
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-> STM.TQueue ClientMessage
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receiveMessage sock = do
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-> IO ()
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receiveMessage sock queue = do
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let maxBufferLength = 4096
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let maxBufferLength = 4096
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mmsg <- liftIO $ do
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mmsg <- do
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ptr <- mallocArray maxBufferLength
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ptr <- mallocArray maxBufferLength
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bufferLength <- recvBuf sock ptr maxBufferLength
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bufferLength <- recvBuf sock ptr maxBufferLength
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msg <- B.pack <$> peekArray bufferLength ptr
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msg <- B.pack <$> peekArray bufferLength ptr
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@ -138,18 +142,17 @@ receiveMessage sock = do
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maybe
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maybe
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(pure ())
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(pure ())
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(\msg -> do
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(\msg -> do
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queue <- gets scMessageQueue
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liftIO $ STM.atomically $ STM.writeTQueue queue msg
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liftIO $ STM.atomically $ STM.writeTQueue queue msg
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)
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)
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mmsg
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mmsg
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-- | function for translating 'ClientMessage's into server actions
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-- | function for translating 'ClientMessage's into server actions
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handleMessage
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handleMessage
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:: Game ()
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:: STM.TQueue ClientMessage
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handleMessage = do
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-> STM.TMVar [(Maybe UUID, Socket)]
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queue <- gets scMessageQueue
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-> IO ()
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handleMessage queue clientList = do
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msgs <- liftIO $ STM.atomically $ STM.flushTQueue queue
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msgs <- liftIO $ STM.atomically $ STM.flushTQueue queue
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clientList <- gets scClientSockets
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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mapM_
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mapM_
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(\msg -> liftIO $ do
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(\msg -> liftIO $ do
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@ -172,6 +175,12 @@ handleMessage = do
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)
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)
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clients
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clients
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void $ liftIO $ STM.atomically $ STM.swapTMVar clientList newClients
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void $ liftIO $ STM.atomically $ STM.swapTMVar clientList newClients
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ClientMessage clientId payload ->
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case payload of
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ClientQuit -> do
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putStrLn $ "removing client " <> show clientId
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let newClients = filter (\a -> fst a /= Just clientId) clients
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void $ liftIO $ STM.atomically $ STM.swapTMVar clientList newClients
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_ -> pure ()
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_ -> pure ()
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)
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)
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msgs
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msgs
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