restructuring and preparing for actual client work
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parent
2019fafdc5
commit
c1717bc7d1
5 changed files with 114 additions and 54 deletions
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@ -21,14 +21,37 @@ main = do
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putStrLn "connected"
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sendMessage (IdRequest) sock
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threadDelay $ 5 * 10 ^ 6
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clientId <- receiveMessage sock
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putStrLn $ "received client UUID: " <> show (acClientUUID clientId)
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clientIdMsg <- receiveMessage sock
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let clientId = acClientUUID clientIdMsg
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putStrLn $ "received client UUID: " <> show clientId
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threadDelay $ 5 * 10 ^ 6
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putStrLn welcomeText
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threadDelay $ 15 * 10 ^ 6
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sendMessage (ClientMessage clientId ClientRequestWizard) sock
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playerWizard <- receiveMessage sock
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let initRead = ReaderContainer sock clientId
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initState = StateContainer (initWizard playerWizard)
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putStrLn "sending quit message"
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sendMessage (ClientMessage (acClientUUID clientId) ClientQuit) sock
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sendMessage (ClientMessage clientId ClientQuit) sock
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where
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opts = info (options <**> helper)
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( fullDesc
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<> progDesc "Run the \"wizard-wipeout\" Server."
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<> header "wizard-wipeout - Last Mage standing"
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)
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welcomeText :: String
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welcomeText = mconcat $ map (<> "\n")
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[ "Welcome to the arena, wizards."
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, ""
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, "Let the toughest and bravest of you survive"
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, ""
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, "Some last hints before you enter the fighting grounds:"
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, ""
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, "press [SpACE] to fire your wand"
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, "press [1] through [9] to change wands, if you have collected more wands"
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, "press [ESC] to leave"
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, ""
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, "Good Luck!"
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]
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@ -5,29 +5,9 @@ module Library.Types
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import Data.Matrix
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import Graphics.Vty
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import Linear
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import Library.Types.Communication as T
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-- | Just a type synonym for any kind of position. Translates to a 2D vector
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type Position = V2 Float
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-- | Data object for storing player state
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data Wizard = Wizard
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{ wizardPos :: Position
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-- ^ Player's position
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, wizardRot :: Float
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-- ^ Player's view direction
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, wizardHealth :: Int
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-- ^ Player's hit points
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, wizardMana :: Int
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-- ^ Player's Mana (magic fuel)
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, wizardWands :: [Wand]
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-- ^ Player's wands (read: weapons)
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, wizardEffects :: [Effect]
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-- ^ 'Effect's affecting the player
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}
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deriving (Show, Eq)
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import Library.Types.Player as T
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-- | Data object for storing the client's state
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data ClientState = ClientState
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@ -62,36 +42,7 @@ data Spawner = Spawner
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}
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deriving (Show, Eq)
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-- List of all available Wands
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data Wand
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= HealthUp -- ^ Instant Health boost
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| ManaUp -- ^ Instant Mana boost
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| Shield -- ^ Magical shield protecting the player
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| BigWand -- ^ Stronger Zap spell
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| FireWand -- ^ Spell for causing fire damage
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| IceWand -- ^ Spell for causing ice damage
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| BlinkWand -- ^ Spell for random teleport
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deriving (Show, Eq, Enum, Bounded)
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data SpawnerState
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= SpawnerFull
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| SpawnerEmpty
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deriving (Eq, Show)
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data Effect = Effect
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{ effectType :: Affliction -- ^ What is happening
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, effectTTL :: Float -- ^ remaining time
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}
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deriving (Show, Eq)
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data Affliction
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= Burning -- ^ Damage over time
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| Frozen -- ^ Unable to perform any action
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| Shielded -- ^ invulnerable until next hit or time runs out.
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deriving (Show, Eq)
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harmingAfflictions :: [ Affliction ]
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harmingAfflictions =
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[ Burning
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, Frozen
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]
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@ -7,11 +7,18 @@ import Data.UUID
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import GHC.Generics
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-- internal imports
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import Library.Types.Player
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data ServerMessage
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= ServerQuit
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| AcceptClient
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{ acClientUUID :: UUID
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}
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| ProvideInitialWizard
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{ initWizard :: Wizard
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}
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deriving (Eq, Show, Generic)
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instance FromJSON ServerMessage
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@ -20,6 +27,7 @@ instance ToJSON ServerMessage
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data ClientMessagePayload
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= ClientQuit
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| ClientRequestWizard
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deriving (Eq, Show, Generic)
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data ClientMessage
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77
src-lib/Library/Types/Player.hs
Normal file
77
src-lib/Library/Types/Player.hs
Normal file
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@ -0,0 +1,77 @@
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{-# LANGUAGE DeriveGeneric #-}
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module Library.Types.Player where
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import Data.Aeson
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import GHC.Generics (Generic)
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import Linear
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-- | Data object for storing player state
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data Wizard = Wizard
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{ wizardPos :: Position
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-- ^ Player's position
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, wizardRot :: Float
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-- ^ Player's view direction
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, wizardHealth :: Int
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-- ^ Player's hit points
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, wizardMana :: Int
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-- ^ Player's Mana (magic fuel)
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, wizardWands :: [Wand]
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-- ^ Player's wands (read: weapons)
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, wizardEffects :: [Effect]
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-- ^ 'Effect's affecting the player
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}
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deriving (Show, Eq, Generic)
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instance FromJSON Wizard
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instance ToJSON Wizard
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-- | Just a type synonym for any kind of position. Translates to a 2D vector
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type Position = V2 Float
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instance FromJSON Position
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instance ToJSON Position
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-- List of all available Wands
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data Wand
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= HealthUp -- ^ Instant Health boost
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| ManaUp -- ^ Instant Mana boost
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| Shield -- ^ Magical shield protecting the player
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| BigWand -- ^ Stronger Zap spell
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| FireWand -- ^ Spell for causing fire damage
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| IceWand -- ^ Spell for causing ice damage
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| BlinkWand -- ^ Spell for random teleport
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deriving (Show, Eq, Enum, Bounded, Generic)
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instance FromJSON Wand
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instance ToJSON Wand
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data Effect = Effect
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{ effectType :: Affliction -- ^ What is happening
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, effectTTL :: Float -- ^ remaining time
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}
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deriving (Show, Eq, Generic)
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instance FromJSON Effect
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instance ToJSON Effect
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data Affliction
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= Burning -- ^ Damage over time
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| Frozen -- ^ Unable to perform any action
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| Shielded -- ^ invulnerable until next hit or time runs out.
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deriving (Show, Eq, Generic)
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instance FromJSON Affliction
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instance ToJSON Affliction
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harmingAfflictions :: [ Affliction ]
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harmingAfflictions =
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[ Burning
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, Frozen
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]
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@ -20,6 +20,7 @@ library
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import: warnings
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exposed-modules: Library.Types
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Library.Types.Communication
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Library.Types.Player
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build-depends: base ^>=4.17.2.1
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, aeson
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, linear
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