module Server.Map where import Library.Types -- | This function procedurally generates the Arena for the game generateArena :: Int -- ^ Map's width -> Int -- ^ Map's height -> Float -- ^ Probability for a tile to be an item spawner -> IO Arena -- ^ resulting Arena generateArena arenaWidth arenaHeight spawnerChance = do undefined generateMap :: Int -- ^ Map's width -> Int -- ^ Map's height -> IO Map -- ^ resulting Map generateMap mapWidth mapHeight = do undefined