{-# LANGUAGE OverloadedStrings #-} module Server.Communication ( module Server.Communication , module S ) where import Control.Concurrent import qualified Control.Concurrent.STM as STM import Control.Exception import Control.Monad import Control.Monad.IO.Class import Control.Monad.RWS.Strict import Data.List (find) import Data.Maybe (fromJust) import Network.Socket as Net import System.Posix.Signals -- internal imports import Library.Types import Server.Communication.Handler as S import Server.Communication.Receive as S import Server.Communication.Send as S import Server.Log (logPrintIO) import Server.Types -- | Function which determines whether the given filePath is a supported socket path and -- subsequently creates a socket in said location. bindSocket :: FilePath -- ^ File Path for socket to be created (e.g.: "/tmp/wizard.sock") -> IO Socket -- ^ resulting Socket bindSocket path = do let sockAddr = SockAddrUnix path unless (isSupportedSockAddr sockAddr) (error $ "invalid socket path " <> path) -- removeIfExists path sock <- socket AF_UNIX Stream 0 bind sock sockAddr Net.listen sock 5 pure sock -- | Function that installs a handler on SIGINT to terminate game terminateGameOnSigint :: Game () terminateGameOnSigint = do sock <- asks rcMainSocket curLevel <- asks rcLogLevel serverState <- gets scServerState clientList <- gets scClientSockets queueList <- gets scClientQueues void $ liftIO $ installHandler sigINT (CatchOnce $ do logPrintIO curLevel Info "SIGINT caught, terminating…" disconnectClients curLevel clientList queueList threadDelay (10 ^ 6) close sock st <- STM.atomically $ STM.readTMVar serverState void $ STM.atomically $ STM.swapTMVar serverState $ st { serverStop = True } ) Nothing -- | Disconnect all connected clients gracefully by announcing the server quitting disconnectClients :: LogLevel -> STM.TMVar [ClientSocket] -> STM.TMVar [ClientQueue] -> IO () disconnectClients curLevel clientSockets queueList = do logPrintIO curLevel Info "server shutting down. Notifying all clients…" queues <- STM.atomically $ STM.readTMVar queueList mapM_ (\queue -> do maybe (pure ()) (\uuid -> do logPrintIO curLevel Info $ "notifying client: " <> show uuid queueMessage curLevel ServerQuit uuid queueList threadDelay 1000 -- wait for the message to be actually sent sock <- do socketList <- STM.atomically $ STM.readTMVar clientSockets pure $ fromJust $ find (\s -> csUUID s == Just uuid) socketList dropClient curLevel clientSockets queueList (csSocket sock) ) (cqUUID queue) ) queues -- | Process incoming connection requests processRequests :: Game () processRequests = do mainSocket <- asks rcMainSocket curLevel <- asks rcLogLevel serverQueue <- gets scMessageQueue socketList <- gets scClientSockets queueList <- gets scClientQueues st <- gets scServerState void $ liftIO $ forkIO $ acceptConnection curLevel mainSocket socketList queueList serverQueue st where acceptConnection curLevel mainSocket socketList queueList serverQueue st = do logPrintIO curLevel Info "Ready for new connection requests…" eSock <- try $ accept mainSocket case eSock of Left (_ :: SomeException) -> logPrintIO curLevel Warning "Main socket vanished!" Right (clientSock, _) -> do clientQueue <- STM.newTQueueIO sockContainer <- STM.newTMVarIO clientSock receiverThreadId <- liftIO $ do t <- forkIO $ do threadDelay $ 10 ^ 6 forever $ receiveMessage curLevel socketList queueList sockContainer serverQueue logPrintIO curLevel Verbose "enabled listener thread" pure t senderThreadId <- liftIO $ do t <- forkIO $ do threadDelay $ 10 ^ 6 forever $ sendMessageQueue curLevel sockContainer clientQueue logPrintIO curLevel Verbose "enabled sender thread" pure t print clientSock liftIO $ STM.atomically $ do slist <- STM.takeTMVar socketList STM.putTMVar socketList (ClientSocket Nothing clientSock receiverThreadId senderThreadId : slist ) qlist <- STM.takeTMVar queueList STM.putTMVar queueList (ClientQueue Nothing clientQueue : qlist ) logPrintIO curLevel Info "accepted new connection" -- abortCondition <- serverStop <$> STM.atomically (STM.readTMVar st) -- unless abortCondition $ -- acceptConnection mainSocket socketList queue st acceptConnection curLevel mainSocket socketList queueList serverQueue st