143 lines
5.4 KiB
Haskell
143 lines
5.4 KiB
Haskell
module Server.Communication.Handler where
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import Control.Concurrent (threadDelay)
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import qualified Control.Concurrent.STM as STM
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import Control.Monad
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import Control.Monad.Reader
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import Control.Monad.State
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import Data.List
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import Data.Maybe
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import Data.Time
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import Data.UUID.V4
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import Library.Types
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import Server.Communication.Send
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import Server.Log
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import Server.Types
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import Server.Util
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import System.Random (randomRIO)
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-- | function for translating 'ClientMessage's into server actions
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handleMessage
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:: StateContainer
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-> ReaderContainer
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-> ClientMessage
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-> IO ()
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handleMessage stateContainer readerContainer msg = do
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let socketList = scClientSockets stateContainer
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queueList = scClientQueues stateContainer
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curLevel = rcLogLevel readerContainer
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socks <- liftIO $ STM.atomically $ STM.readTMVar socketList
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queues <- liftIO $ STM.atomically $ STM.readTMVar queueList
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logPrintIO curLevel Verbose $ "Handling: " <> show msg
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case msg of
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IdRequest -> do
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clientId <- nextRandom
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threadDelay 1000
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let clientIdx = findIndex (isNothing . csUUID) socks
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sock = socks !! fromJust clientIdx
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queue = queues !! fromJust clientIdx
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if csUUID sock == cqUUID queue
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then do
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let otherSocks = delete sock socks
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newSocks = sock
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{ csUUID = Just clientId
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} : otherSocks
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otherQueues = delete queue queues
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newQueues = queue
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{ cqUUID = Just clientId
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} : otherQueues
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liftIO $ STM.atomically $ do
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void $ STM.swapTMVar socketList newSocks
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void $ STM.swapTMVar queueList newQueues
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logPrintIO curLevel Info $ "Accepted Client with UUID: " <> show clientId
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queueMessage curLevel (AcceptClient clientId) clientId queueList
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else
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logPrintIO curLevel Error $ "Unable to assign ID to socket and queue: " <> show clientId
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ClientMessage clientId payload ->
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case payload of
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ClientQuit -> do
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currentPlayers <- STM.atomically $ STM.readTMVar (scPlayers stateContainer)
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let newPlayers = filter (\p -> playerId p /= clientId) currentPlayers
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void $ STM.atomically $ STM.swapTMVar (scPlayers stateContainer) newPlayers
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let mclient = find (\a -> csUUID a == Just clientId) socks
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maybe
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(logPrintIO curLevel Warning $ "unknown client: " <> show clientId)
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(dropClient curLevel socketList queueList . csSocket)
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mclient
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logPrintIO curLevel Info $ "client has quit the game: " <> show clientId
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ClientRequestWizard -> do
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let arena = rcMap readerContainer
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initPos <- rollInitPosition arena
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initRot <- randomRIO (0, 2 * pi)
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now <- liftIO getCurrentTime
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uuid <- nextRandom
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let freshWizard = newWizard initPos initRot
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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void $ STM.swapTMVar (scPlayers stateContainer) $
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Player clientId freshWizard False (now, uuid) : currentPlayers
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queueMessage curLevel (ProvideInitialWizard freshWizard) clientId queueList
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logPrintIO curLevel Info $ "initialized new wizard for: " <> show clientId
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ClientReady -> do
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now <- getCurrentTime
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let (thisPlayers, otherPlayers) =
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partition (\p -> playerId p == clientId) currentPlayers
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unless (null thisPlayers) $
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void $ STM.swapTMVar (scPlayers stateContainer) $
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(head thisPlayers)
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{ playerReady = True
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, playerLastPong = (now, snd (playerLastPong $ head thisPlayers))
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}
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: otherPlayers
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logPrintIO curLevel Info $ "client ready: " <> show clientId
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Pong pongUuid -> do
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let mclient = find (\c -> csUUID c == Just clientId) socks
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players <- STM.atomically $ STM.readTMVar (scPlayers stateContainer)
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maybe
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(logPrintIO curLevel Warning $ "Unknown client: " <> show clientId)
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(const $ do
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mPlayer <- STM.atomically $ do
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pure $ find (\p -> playerId p == clientId) players
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maybe
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(pure ())
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(\player ->
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if snd (playerLastPong player) /= pongUuid
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then
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logPrintIO curLevel Warning $ "Pong ID mismatch from: " <> show clientId
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else do
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now <- getCurrentTime
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STM.atomically$ do
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let otherPlayers = filter (\a -> playerId a /= playerId player) players
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modPlayer = player
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{ playerLastPong = (now, pongUuid)
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}
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void $ STM.swapTMVar (scPlayers stateContainer) (modPlayer : otherPlayers)
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sendUpdate curLevel stateContainer (rcMap readerContainer) player
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)
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mPlayer
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)
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mclient
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-- | handle received messages
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handleMessages :: Game ()
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handleMessages = do
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queue <- gets scMessageQueue
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serverState <- get
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readerContainer <- ask
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liftIO $ do
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msgs <- STM.atomically $
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STM.flushTQueue queue
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mapM_
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(handleMessage serverState readerContainer)
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msgs
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