73 lines
2.1 KiB
Haskell
73 lines
2.1 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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{-# LANGUAGE OverloadedStrings #-}
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module Main where
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import qualified Control.Concurrent.STM as STM
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import Control.Monad.RWS.Strict
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import qualified Data.ByteString.Char8 as B8
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import Data.String (fromString)
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import Data.Time
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import Data.Yaml
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import Network.Socket as Net
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import Options.Applicative
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-- internal imports
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import Library.Types
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import Server.Communication
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import Server.Game
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import Server.Map (generateArena)
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import Server.Types
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import Server.Util
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main :: IO ()
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main = do
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putStrLn "Hello, Wizards!"
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(Options optSettingLoc) <- execParser opts
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raw <- B8.readFile optSettingLoc
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case decodeEither' raw of
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Left msg ->
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error (optSettingLoc <> ":" <>
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" error: " <>
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fromString (prettyPrintParseException msg)
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)
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Right (Settings {..}) -> do
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sock <- bindSocket setSocketPath
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putStrLn "Bound and listening to socket:"
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print =<< getSocketName sock
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putStrLn "-----------------------------------------------------------------------------------"
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arena <- generateArena setMapRows setMapColumns setSpawnerProbability
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putStrLn "generated arena:"
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print (arenaMap arena)
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putStrLn "-----------------------------------------------------------------------------------"
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putStrLn "starting game…"
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now <- getCurrentTime
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sockList <- STM.newTMVarIO []
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messageQueue <- STM.newTQueueIO
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serverState <- STM.newTMVarIO (ServerState False False)
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emptyPLayers <- STM.newTMVarIO []
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let initRead = ReaderContainer (arenaMap arena) setFPS sock
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initState = StateContainer (arenaSpawners arena) emptyPLayers serverState now sockList messageQueue
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(finalState, finalWrite) <- execRWST
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(do
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terminateGameOnSigint setSocketPath
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runGame
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)
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initRead
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initState
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removeIfExists setSocketPath
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putStrLn "bye bye"
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where
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opts = info (options <**> helper)
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( fullDesc
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<> progDesc "Run the \"wizard-wipeout\" Server."
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<> header "wizard-wipeout - Last Mage standing"
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)
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