78 lines
1.7 KiB
Haskell
78 lines
1.7 KiB
Haskell
{-# LANGUAGE DeriveGeneric #-}
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module Server.Types where
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import qualified Control.Concurrent.STM as STM
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import Control.Monad.RWS.Strict
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import qualified Data.Aeson as Aeson
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import Data.Time.Clock
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import Data.UUID
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import GHC.Generics
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import Network.Socket
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import Options.Applicative as O
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--internal imports
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import Library.Types
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data Settings = Settings
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{ setSocketPath :: FilePath
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, setMapRows :: Int
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, setMapColumns :: Int
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, setSpawnerProbability :: Float
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, setFPS :: Int
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}
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deriving (Show, Generic)
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instance Aeson.FromJSON Settings
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newtype Options = Options
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{ optConfLoc :: FilePath
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}
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options :: O.Parser Options
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options = Options
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<$> strOption
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( long "configuration"
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<> short 'c'
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<> metavar "FILEPATH"
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<> help "Location of the configuration YAML-file"
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)
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data ReaderContainer = ReaderContainer
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{ rcMap :: ServerMap
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, rcFPS :: Int
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, rcMainSocket :: Socket
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}
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deriving (Eq, Show)
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data StateContainer = StateContainer
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{ scSpawners :: [Spawner]
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, scPlayers :: STM.TMVar [Player]
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, scServerState :: STM.TMVar ServerState
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, scServerLastTick :: UTCTime
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, scClientSockets :: STM.TMVar [(Maybe UUID, Socket)]
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, scMessageQueue :: STM.TQueue ClientMessage
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}
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data Player = Player
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{ playerId :: UUID
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, playerWizard :: Wizard
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, playerReady :: Bool
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}
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deriving (Eq, Show)
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-- | Data object for storing the server's state
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data ServerState = ServerState
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{ serverGameOver :: Bool -- ^ global game over state (only one contestant left)
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, serverStop :: Bool -- ^ Server shutdown
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}
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deriving (Show, Eq)
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type Game = RWST ReaderContainer String StateContainer IO
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