2018-01-12 21:08:23 +00:00
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module Affection.Util where
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2017-07-29 19:45:40 +00:00
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import Affection.Types
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2017-12-19 20:53:47 +00:00
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import Affection.Logging
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2018-01-12 21:08:23 +00:00
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import Affection.MessageBus.Message.WindowMessage
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2018-01-12 21:08:23 +00:00
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import SDL (($=))
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL
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import System.Clock
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import Control.Monad.State
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2018-09-25 15:27:35 +00:00
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-- | Prehandle SDL events
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preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
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preHandleEvents evs =
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return $ map SDL.eventPayload evs
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-- | Return the userstate to the user
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getAffection :: Affection us us
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getAffection = gets userState
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-- | Put altered user state back
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putAffection
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:: us -- User state
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-> Affection us ()
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putAffection us = do
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ad <- get
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put $ ad
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{ userState = us }
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-- | block a thread for a specified amount of time
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delaySec
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:: Int -- ^ Number of seconds
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-> IO ()
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delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
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-- | Get time since start but always the same in the current tick.
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getElapsedTime :: Affection us Double
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getElapsedTime = gets elapsedTime
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-- | Get delta time (time elapsed from last frame)
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getDelta :: Affection us Double
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getDelta = gets deltaTime
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-- | Quit the engine loop
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quit :: Affection us ()
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quit = do
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ad <- get
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put $ ad { quitEvent = True }
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-- | Toggle the Screen mode between 'SDL.Windowed' and 'SDL.FullscreenDesktop'.
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-- Pauses the Engine in the process.
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toggleScreen :: Affection us ()
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toggleScreen = do
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ad <- get
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newMode <- case screenMode ad of
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SDL.Windowed -> do
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SDL.setWindowMode (drawWindow ad) SDL.FullscreenDesktop
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return SDL.FullscreenDesktop
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SDL.FullscreenDesktop -> do
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SDL.setWindowMode (drawWindow ad) SDL.Windowed
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return SDL.Windowed
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x -> do
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liftIO $ logIO Warn ("Unexpected Screen mode: " ++ show x)
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return x
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now <- liftIO $ getTime Monotonic
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put ad
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{ sysTime = now
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, screenMode = newMode
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}
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-- | Fit the GL Viewport to Window size
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fitViewport
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:: Double -- ^ Image Ratio (width / height)
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-> WindowMessage -- ^ Incoming Message. Listens only on
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-- 'MsgWindowResize' and ignores all others.
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-> Affection us ()
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fitViewport ratio (MsgWindowResize _ _ (SDL.V2 w h)) = do
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liftIO $ logIO Verbose "Fitting Viewport to size"
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if (fromIntegral w / fromIntegral h) > ratio
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then do
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let nw = floor (fromIntegral h * ratio)
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dw = floor ((fromIntegral w - fromIntegral nw) / 2 :: Double)
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GL.viewport $= (GL.Position dw 0, GL.Size nw h)
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else do
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let nh = floor (fromIntegral w / ratio)
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dh = floor ((fromIntegral h - fromIntegral nh) / 2 :: Double)
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GL.viewport $= (GL.Position 0 dh, GL.Size w nh)
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fitViewport _ _ = return ()
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