Commit graph

61 commits

Author SHA1 Message Date
nek0
0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0
bbc7142b74 move it faster 2017-03-22 16:59:35 +01:00
nek0
22877d239b example04 (side scrolling example) finished 2017-03-21 18:01:58 +01:00
nek0
efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0
a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0
ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
Astro
ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro
a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0
ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0
7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0
a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro
a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0
97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0
84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0
10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0
ebc0eea6c7 make previous examples work again 2016-12-26 14:06:51 +01:00
nek0
2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0
b75f20c3d5 link all new particles 2016-12-24 08:27:09 +01:00
nek0
d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0
ee1200b597 random colors 2016-12-24 01:12:34 +01:00
nek0
158e4ddc80 trying to enable initial draw again 2016-12-24 01:11:59 +01:00
nek0
da79d55a0d make text more visible 2016-12-24 01:10:18 +01:00
nek0
388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0
95c008cc4e new example 2016-12-21 04:33:28 +01:00
nek0
f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0
179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0
a1b0b50b57 update particles after new ones come 2016-12-20 06:28:18 +01:00
nek0
55ae0bd32a changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0
fc67e752ed updated example. works fine 2016-12-20 04:16:31 +01:00
nek0
5a44486477 adjusted example 2016-12-18 19:01:53 +01:00
nek0
9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0
8a8a5ed066 removing ubsolete imports 2016-12-12 02:12:45 +01:00
nek0
4eaa644cbf new accessors 2016-12-12 02:11:31 +01:00
nek0
05b126ef94 cleaning
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0
b0d44124dc updating examples 2016-12-12 02:10:30 +01:00
nek0
663ffca664 some little cleaning 2016-12-11 22:08:33 +01:00
nek0
8820a6095f cleaning 2016-12-11 20:35:18 +01:00
nek0
cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0
2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0
f034f40c2d show fps 2016-12-11 12:23:46 +01:00
nek0
40d88c4fd2 new example
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00
nek0
15fdea6949 Merge branch 'unsafe_colorize' 2016-12-11 01:44:01 +01:00
nek0
3757622475 works now and is fast 2016-12-11 01:42:06 +01:00