nek0
33ca2220ea
on how not to do it
2017-03-20 05:26:24 +01:00
nek0
7bf2962d07
some linting
2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4
split particle update ind update and draw. Adding some concurrency
2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b
introducing actors
2017-03-18 17:38:26 +01:00
nek0
a5273ff79b
type signature
2017-03-18 14:12:42 +01:00
nek0
ec4c0fccc8
indent uniformity
2017-03-18 13:50:34 +01:00
Astro
ac9a9e3bdc
port example02 to props
2017-03-17 00:21:42 +01:00
Astro
a737e2863c
implement Affection.Property dsl
2017-03-17 00:20:42 +01:00
nek0
ba454d341d
little fixes
2017-03-16 23:26:23 +01:00
nek0
7c51fbf3ac
rebuild example02
2017-03-16 23:24:34 +01:00
nek0
a32c8957bd
adding process function
2017-03-16 20:52:45 +01:00
Astro
a7c33a7413
clear
2017-03-16 20:21:04 +01:00
Astro
4882350095
split updateLoop into eventLoop/updateLoop, getTick, getDelta
2017-03-16 20:12:41 +01:00
nek0
767643a1af
fixing leak in partUpd
2017-02-25 17:23:54 +01:00
nek0
97186c5709
it works only halfway
2017-02-17 17:15:06 +01:00
nek0
84b1a86f22
cleaning
2016-12-26 14:19:03 +01:00
nek0
10c889af56
rename drawRect' to drawRect and clean Affection.Draw
2016-12-26 14:14:54 +01:00
nek0
ebc0eea6c7
make previous examples work again
2016-12-26 14:06:51 +01:00
nek0
2095bb1924
fixed routing
2016-12-25 08:14:51 +01:00
nek0
b75f20c3d5
link all new particles
2016-12-24 08:27:09 +01:00
nek0
d5bf09919c
make it work!
2016-12-24 01:13:00 +01:00
nek0
ee1200b597
random colors
2016-12-24 01:12:34 +01:00
nek0
158e4ddc80
trying to enable initial draw again
2016-12-24 01:11:59 +01:00
nek0
da79d55a0d
make text more visible
2016-12-24 01:10:18 +01:00
nek0
388c141e23
particle system now works as a cascade of nodes
2016-12-23 14:18:39 +01:00
nek0
95c008cc4e
new example
2016-12-21 04:33:28 +01:00
nek0
f468fdaaf5
*vomiting sounds*
2016-12-21 04:29:11 +01:00
nek0
179e2f9516
trying hard to make it better
2016-12-20 11:29:03 +01:00
nek0
a1b0b50b57
update particles after new ones come
2016-12-20 06:28:18 +01:00
nek0
55ae0bd32a
changing particle draw condition
...
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0
fc67e752ed
updated example. works fine
2016-12-20 04:16:31 +01:00
nek0
5a44486477
adjusted example
2016-12-18 19:01:53 +01:00
nek0
9d1b26d633
new: particle system and an example for that
2016-12-13 11:08:49 +01:00
nek0
8a8a5ed066
removing ubsolete imports
2016-12-12 02:12:45 +01:00
nek0
4eaa644cbf
new accessors
2016-12-12 02:11:31 +01:00
nek0
05b126ef94
cleaning
...
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0
b0d44124dc
updating examples
2016-12-12 02:10:30 +01:00
nek0
663ffca664
some little cleaning
2016-12-11 22:08:33 +01:00
nek0
8820a6095f
cleaning
2016-12-11 20:35:18 +01:00
nek0
cb158f1b2b
now works and cleans and everything \o/
2016-12-11 20:24:16 +01:00
nek0
2b1e6c62f1
squeezing even more perfomrance out of it
2016-12-11 17:38:03 +01:00
nek0
f034f40c2d
show fps
2016-12-11 12:23:46 +01:00
nek0
40d88c4fd2
new example
...
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00
nek0
15fdea6949
Merge branch 'unsafe_colorize'
2016-12-11 01:44:01 +01:00
nek0
3757622475
works now and is fast
2016-12-11 01:42:06 +01:00
nek0
4cc55e32e7
unlift drawing
2016-12-11 00:04:23 +01:00
nek0
4e20d26c97
working on drawing primitives
2016-12-08 18:22:29 +01:00
nek0
04f6488a1a
starting work on new example
2016-11-18 16:27:47 +01:00
nek0
7ae7c4e080
updated example
2016-11-13 13:46:23 +01:00
nek0
678c830e33
example now working with the right colours
...
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00