nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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179e2f9516
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trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
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nek0
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954c70b31b
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added pitch rate for particles
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2016-12-20 04:15:48 +01:00 |
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nek0
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ab976b4af6
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this was the bad performance bottleneck
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2016-12-20 04:15:30 +01:00 |
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nek0
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9d50f8a7e0
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reducing blits per rectangle
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2016-12-18 19:01:18 +01:00 |
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nek0
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0bbf86e7f8
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more toying
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2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
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introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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fd7f2ff8ba
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another DrawRequest
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2016-12-11 17:44:01 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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5a0b78827c
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clear area
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2016-12-11 12:24:02 +01:00 |
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nek0
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3757622475
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works now and is fast
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2016-12-11 01:42:06 +01:00 |
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nek0
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af5526c650
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simplifying drawing for performance purposes.
Does not yet work
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2016-12-10 23:49:51 +01:00 |
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nek0
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4e20d26c97
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working on drawing primitives
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2016-12-08 18:22:29 +01:00 |
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nek0
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6ed98fae2b
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removed old module and added cleanup function
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2016-11-13 13:39:25 +01:00 |
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nek0
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f50bd1afe8
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get first example somewhat working
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2016-11-04 16:06:16 +01:00 |
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nek0
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6ff8df056b
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it compiles!
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2016-11-02 01:14:53 +01:00 |
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nek0
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4d7f8fb354
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working types, but no working implementation
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2016-10-31 23:47:16 +01:00 |
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nek0
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0faa4c6c29
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why so complicated?
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2016-03-26 14:03:09 +01:00 |
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nek0
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2e8a31c731
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overflow handling not needed. SDL does it.
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2016-03-26 09:33:38 +01:00 |
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nek0
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693215792b
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better overflow for RGBA creation
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2016-03-26 08:49:24 +01:00 |
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nek0
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89fc700dfe
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wrapped into monad transformer
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2016-03-26 03:50:39 +01:00 |
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nek0
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a457313ade
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more playthings
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2016-03-25 16:58:46 +01:00 |
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