nek0
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1bb1af935b
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defining mesage bus further
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2017-11-27 01:43:43 +01:00 |
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nek0
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da2ba52aae
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adding missing files
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2017-11-26 22:26:41 +01:00 |
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nek0
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5defc8e74a
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reorder things
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2017-11-26 20:25:06 +01:00 |
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nek0
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8c2f85be94
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preparing some classes
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2017-11-26 13:59:59 +01:00 |
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nek0
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c6066e3e08
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starting messagebus
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2017-11-25 09:05:04 +01:00 |
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nek0
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f7dac3e0b6
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deparallelize
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2017-11-15 18:28:38 +01:00 |
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nek0
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08c28fe686
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unBABL and unGEGL
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2017-10-03 12:47:18 +02:00 |
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nek0
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46de809202
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switching to 3D
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2017-09-09 16:47:24 +02:00 |
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nek0
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821550b7cd
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misc is util
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2017-09-07 06:23:01 +02:00 |
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nek0
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eeb342eeba
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relocating
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2017-07-29 21:45:40 +02:00 |
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nek0
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528ca22030
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fixing errors
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2017-07-29 02:51:18 +02:00 |
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nek0
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686b2873a2
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add sysTime
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2017-07-29 02:47:26 +02:00 |
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nek0
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61a36984ae
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changing time management
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2017-07-29 02:40:41 +02:00 |
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nek0
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9d9833d88a
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removing old remnants
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2017-07-29 02:24:20 +02:00 |
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nek0
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2499fe526a
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show everything
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2017-07-29 02:20:32 +02:00 |
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nek0
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aeb814a86a
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removed name shadowing possibilities and new angle definition
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2017-06-26 06:57:02 +02:00 |
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nek0
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63a493ed19
|
blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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538f5c0f7e
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it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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ef40eed917
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change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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85c6288f50
|
better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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6eccf8ed5b
|
introducing actors
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2017-03-18 17:38:26 +01:00 |
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Astro
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c3fdf7b410
|
Affection.Property: import switcheroo
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2017-03-17 00:22:26 +01:00 |
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Astro
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a737e2863c
|
implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
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a7c33a7413
|
clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
|
a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
|
recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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af271f85b2
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adding handler function
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2017-03-06 17:48:12 +01:00 |
|
nek0
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cb91cd77c4
|
correction
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2017-03-05 16:41:18 +01:00 |
|
nek0
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8c1d5a2664
|
new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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29183fb223
|
removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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46f51d1334
|
found the particle leak!
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2017-02-25 17:23:28 +01:00 |
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nek0
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896a64a6fc
|
just some comment alignment
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2017-02-24 17:11:52 +01:00 |
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nek0
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130d941779
|
only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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379a571147
|
a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
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nek0
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97186c5709
|
it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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18f61d37af
|
stabilizing
|
2016-12-29 20:15:09 +01:00 |
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nek0
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10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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2095bb1924
|
fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
|
c6a37e80f7
|
link only when needed
|
2016-12-24 08:27:47 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
|
2016-12-24 01:13:00 +01:00 |
|
nek0
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388c141e23
|
particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
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nek0
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179e2f9516
|
trying hard to make it better
|
2016-12-20 11:29:03 +01:00 |
|
nek0
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954c70b31b
|
added pitch rate for particles
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2016-12-20 04:15:48 +01:00 |
|
nek0
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ab976b4af6
|
this was the bad performance bottleneck
|
2016-12-20 04:15:30 +01:00 |
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nek0
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9d50f8a7e0
|
reducing blits per rectangle
|
2016-12-18 19:01:18 +01:00 |
|
nek0
|
0bbf86e7f8
|
more toying
|
2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
|
new: particle system and an example for that
|
2016-12-13 11:08:49 +01:00 |
|
nek0
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1f946624ef
|
introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
|
nek0
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cb158f1b2b
|
now works and cleans and everything \o/
|
2016-12-11 20:24:16 +01:00 |
|
nek0
|
fd7f2ff8ba
|
another DrawRequest
|
2016-12-11 17:44:01 +01:00 |
|
nek0
|
2b1e6c62f1
|
squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
|
nek0
|
5a0b78827c
|
clear area
|
2016-12-11 12:24:02 +01:00 |
|
nek0
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3757622475
|
works now and is fast
|
2016-12-11 01:42:06 +01:00 |
|
nek0
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af5526c650
|
simplifying drawing for performance purposes.
Does not yet work
|
2016-12-10 23:49:51 +01:00 |
|
nek0
|
4e20d26c97
|
working on drawing primitives
|
2016-12-08 18:22:29 +01:00 |
|
nek0
|
6ed98fae2b
|
removed old module and added cleanup function
|
2016-11-13 13:39:25 +01:00 |
|
nek0
|
f50bd1afe8
|
get first example somewhat working
|
2016-11-04 16:06:16 +01:00 |
|
nek0
|
6ff8df056b
|
it compiles!
|
2016-11-02 01:14:53 +01:00 |
|
nek0
|
4d7f8fb354
|
working types, but no working implementation
|
2016-10-31 23:47:16 +01:00 |
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nek0
|
0faa4c6c29
|
why so complicated?
|
2016-03-26 14:03:09 +01:00 |
|
nek0
|
2e8a31c731
|
overflow handling not needed. SDL does it.
|
2016-03-26 09:33:38 +01:00 |
|
nek0
|
693215792b
|
better overflow for RGBA creation
|
2016-03-26 08:49:24 +01:00 |
|
nek0
|
89fc700dfe
|
wrapped into monad transformer
|
2016-03-26 03:50:39 +01:00 |
|
nek0
|
a457313ade
|
more playthings
|
2016-03-25 16:58:46 +01:00 |
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