A simple game engine written in Haskell with SDL2
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2017-02-19 22:28:10 +01:00
examples it works only halfway 2017-02-17 17:15:06 +01:00
src mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
.gitignore extended gitignore 2016-11-18 16:30:54 +01:00
affection.cabal it works only halfway 2017-02-17 17:15:06 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
README.md prepare for hackage 2016-12-31 22:11:32 +01:00
Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. Even minor version bumps may break the API.