38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
---
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title: Devlog: Making a game
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author: nek0
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tags: english, programming, devlog
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description: What I've been up to in the past month
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---
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Hi folks. I have good news. I am making a game.
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After tinkering a lot on my game engine i thought it would be nice to have some
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"real result", to be able to present the product of my endeavours. I plan to
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make a talk at our local hacker symposium
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"[Datenspuren](https://datenspuren.de)" and maybe even at 35C3. As a showcase
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I want to present a game that is more than just a simple clone of an existing
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game. I already have that. No. I want an original game.
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What I came up with is a game, where you play as an intruder infiltrating a
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company with your main task being getting a copy of their database. But you
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have to path your way through their multi-floor building seeking clues and data
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traces how to access the next floor and ultimately the server room.
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For this I am starting a devlog, to show my progress as I keep on developing the
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game.
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So far I have my engine [affection](https://github.com/nek0/affection) as my
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foundation, for drawing I use
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[NanoVG-bindings](https://github.com/cocreature/nanovg-hs) and as something new
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to me, I am using an entity-component-system called
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[ecstasy](https://github.com/isovector/ecstasy). For now I have spent the last
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month or so figuring out, how to procedurally generate sane floors for the
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building and how to use the entity-component-system. So far, the whole thing
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looks like this:
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![Preview](images/2018-02-27_preview.png)
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Pretty neat, isn't it?
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That's all for now. See you soon!
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