40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
---
|
|
title: Slimy business
|
|
author: nek0
|
|
tags:
|
|
- english
|
|
- "devlog: pituicat"
|
|
description: My new game project
|
|
---
|
|
|
|
Hello again.
|
|
|
|
As promised I will be writing a bit about my new game project called "Pituicat".
|
|
|
|
The idea for this game is rather old and even predates "Tracer" by quite some
|
|
time, I even found some code and some assets I drew for the game, but it was
|
|
only a stub with broken physics.
|
|
|
|
The core idea for story and gameplay did not change over time. "Pituicat" will
|
|
be a 2D platformer with puzzle elements where the player controls a cat turned
|
|
to a slimey blob.
|
|
|
|
In this game I wanted apply my findings from the book
|
|
["Level Up!" by Scott Rogers](https://www.wiley.com/en-us/Level+Up%21+The+Guide+to+Great+Video+Game+Design,+2nd+Edition-p-9781118877166).
|
|
and the
|
|
[tutorial series on OpenGL](https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
|
|
by The Cherno.
|
|
|
|
So before I started any coding whatsoever I created some game design documents
|
|
to create an overview of the game, the world it is set in and the gameplay
|
|
mechanics present in the game. I also created an overview over all the levels
|
|
that the player will play to beat the game.
|
|
|
|
At the time of writing the documents are suficiently complete that i can already
|
|
do some coding and figure things out implementations-wise, since I never worked
|
|
with persistent maps before ("Tracer" generated its maps randomly).
|
|
|
|
If you wnat to check out the code for "Pituicat" and its progress, go over
|
|
[to my gitea](https://gitea.nek0.eu/nek0/pituicat). Development will most likely
|
|
be quite slow, because I am busy at my apprenticeship and have only limited
|
|
spare time.
|