54 lines
2.5 KiB
Markdown
54 lines
2.5 KiB
Markdown
---
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title: Long overdue updates
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author: nek0
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tags:
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- english
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- programming
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- projects
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description: "What I've been up to since my last blog post in august"
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---
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Hi folks,
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Merry Holidays! I sincerely hope you have some relaxed days at the end of this year and get to spend
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also some time with people close to you.
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I've been quite busy in the past months getting up to speed with my job, my personal projects and
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everyday life.
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As you might have seen, I have been constantly updating [my comic][comic] since may and have
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already begun working on the second chapter, from which I sometimes post glimpses on
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[my Mastodon account][masto]. I am making good progress, but the update speed will remain the same
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for the foreseeable future, as the time I can work on the comic is limited and I don't want to run
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through my backbuffer of pages too fast. Making this comic is definitely one of the most
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challenging projects I have ever begun, but I'm having loads of fun doing it and I'm constantly
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learning new stuff and improve my technique. It's also very interesting and satisfying to see the
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evolution and refinement of my art style in the course of this project.
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Drawing in general has become a very dear hobby of mine in the past three years where I
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particularly like, how it engages a more creative and emotional side of me. I kind of wish I hadn't
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been ashamed of being creative in the first place.
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Because of my comic and partially also my work my pursuits in gamedev have slowed down
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significantly. My games have not had any significant updates for quite some time now, as I am in the
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process of learning to use the [vulkan graphics API][vulkan] with the goal of rewriting the
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graphics pipelines of my games to use this new standard instead of OpenGL, which is on its way to
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deprecation. So far my progress has been good while working through the
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[vkguide vulkan tutorial][vkguide] to build a simple renderer. Like most gamedev tutorials handling
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raw graphics code it is written in C++, so I'm making the effort of translating it into Haskell.
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You can see my progress as I complete the chapters [in my code repository][repo]. Here's also a
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small visual representation of my current state:
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<video controls="true">
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<source src="/vids/2022-12-11.webm" type="video/webm" />
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</video>
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So this is what I have been up to in the past months. Lots of different stuff.
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Keep calm and wash hands.
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[comic]: https://comics.nek0.eu/remnants
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[masto]: https://chaos.social/@nek0
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[vulkan]: https://www.vulkan.org/
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[vkguide]: https://www.vkguide.dev/
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[repo]: https://gitea.nek0.eu/nek0/vulkan-tutorial
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