canvas/shader/fragment.sl

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#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
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#uniform vec3 spriteColor;
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void main()
{
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#color = vec4(spriteColor, 1.0) * texture(image, TexCoords);
color = texture(image, TexCoords);
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}