canvas/shader/fragment.sl
2020-02-07 05:50:19 +01:00

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Text

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
#uniform vec3 spriteColor;
void main()
{
#color = vec4(spriteColor, 1.0) * texture(image, TexCoords);
color = texture(image, TexCoords);
}