canvas/shader/vertex.sl
2020-02-08 00:15:53 +01:00

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#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 position, vec2 texCoords>
out vec2 TexCoords;
uniform mat4 pm;
//uniform mat4 projection;
void main()
{
TexCoords = vertex.zw;
//gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
gl_Position = pm * vec4(vertex.xy, 0.0, 1.0);
}