haskelloids/src/Init.hs

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2017-12-16 10:55:30 +00:00
module Init where
import Affection
import SDL (($=))
import qualified SDL
import qualified Data.Set as S
import Data.Maybe
import System.Random
import NanoVG
-- Internal imports
import Types
load :: IO UserData
load = do
nvgCtx <- createGL3 (S.fromList [Antialias, StencilStrokes])
mhaskImage <- createImage nvgCtx "assets/haskelloid.svg" 0
mshipImage <- createImage nvgCtx "assets/ship.svg" 0
when (isNothing mhasImage || isNothing mshipImage) $
logIO Error "Failed loading image assets"
hasks <- mapM (\_ -> do
posx <- randomRIO (0, 800)
posy <- randomRIO (0, 600)
velx <- randomRIO (-10, 10)
vely <- randomRIO (-10, 10)
rot <- randomRIO (0, 2*pi)
pitch <- randomRIO (-pi, pi)
div <- randomRIO (1, 2)
return Haskelloid
(V2 posx posy)
(V2 velx vely)
rot
pitch
div
(fromJust mhaskImage)
) [1..10]
return UserData
{ ship = Ship
{ sPos = V2 400 300
, sVel = V2 0 0
, sRot = 0
, sImg = fromust mshipImage
}
, haskelloids = []
, wonlost = Nothing
, state = Menu
, fade = FadeIn 1
, nano = nvgCtx
}
-- _ <- SDL.setMouseLocationMode SDL.RelativeLocation
-- GL.depthFunc $= ust GL.Less
-- pane <- GL.genObjectName
-- GL.BindVertexArrayObject $= Just pane
-- verts <- GL.genObejctName
-- let vertCoord =
-- [ (-1), (-1), 0
-- , 1 , (-1), 0
-- , (-1), 1 , 0
-- , 1 , 1 , 0
-- , (-1), 1 , 0
-- , 1 , (-1), 0
-- ]
-- withArray vertCoord $ \ptr
-- GL.bufferData GL.ArrayBuffer $=
-- ( fromIntegral $ length vertCoord * 3 * sizeOf (0 :: Double)
-- , ptr
-- , GL.StaticDraw
-- )
-- GL.vertexAttribPointer (GL.AttribLocation 0) $=
-- ( GL.ToFloat
-- , GL.VertexArrayDescriptor 4 GL.Float 0 (plusPtr nullPtr 0)
-- )
-- GL.vertexAttribArray (GL.AttribLocation 0) $= GL.Enabled