haskelloids/src/Menu.hs

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module Menu where
import Affection
import qualified SDL
import Debug.Trace
import Types
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handleMenuEvent :: SDL.EventPayload -> Affection UserData ()
handleMenuEvent e =
case e of
SDL.KeyboardEvent dat ->
case SDL.keysymKeycode $ SDL.keyboardEventKeysym dat of
SDL.KeycodeSpace ->
when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $ do
ud <- getAffection
liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyFGNop) "input"
smLoad InGame
_ -> return ()
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SDL.WindowClosedEvent _ -> do
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ad <- get
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put ad
{ quitEvent = True
}
_ -> return ()
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loadMenu :: Affection UserData ()
loadMenu = do
ud <- getAffection
liftIO $ gegl_node_connect_to
(nodeGraph ud M.! KeyMenuOver)
"output"
(nodeGraph ud M.! KeyFGOver)
"aux"
hs <- liftIO $ catMaybes <$> foldM (\acc _ -> do
px <- randomRIO (0, 800)
py <- randomRIO (0, 600)
insertHaskelloid acc Nothing (px, py)
) [] ([0..9] :: [Int])
liftIO $ gegl_node_link_many $ map hFlange hs
liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
-- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyPNop) "input"
putAffection ud
{ haskelloids = hs
, fade = FadeIn 1
, state = Menu
, shots = (shots ud)
{ partSysParts = ParticleStorage Nothing [] }
}
updateMenu :: Double -> Affection UserData ()
updateMenu sec = do
ud <- getAffection
nhs <- mapM (updateHaskelloid sec) (haskelloids ud)
case fade ud of
FadeIn ttl -> do
liftIO $ gegl_node_set (nodeGraph ud M.! KeyMenuText) $
Operation "gegl:text"
[ Property "color" $ PropertyColor $ GEGL.RGBA 1 1 1 (1.1 - ttl)
]
putAffection ud
{ fade = if (ttl - sec) > 0 then FadeIn (ttl - sec) else FadeOut 1
, haskelloids = nhs
}
FadeOut ttl -> do
liftIO $ gegl_node_set (nodeGraph ud M.! KeyMenuText) $
Operation "gegl:text"
[ Property "color" $ PropertyColor $ GEGL.RGBA 1 1 1 ttl
]
putAffection ud
{ fade = if (ttl - sec) > 0 then FadeOut (ttl - sec) else FadeIn 1
, haskelloids = nhs
}