2016-12-28 11:19:14 +00:00
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{-# LANGUAGE OverloadedStrings, RecordWildCards #-}
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2016-12-26 21:26:25 +00:00
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module Main where
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2016-12-27 22:25:58 +00:00
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import Affection
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import qualified SDL
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import GEGL
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import BABL
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import qualified Data.Map as M
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import Control.Monad (when)
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import Debug.Trace
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2016-12-26 21:26:25 +00:00
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main :: IO ()
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2016-12-27 22:25:58 +00:00
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main = withAffection $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Haskelloids"
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, windowConfig = defaultWindow
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, preLoop = return ()
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, drawLoop = draw
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, updateLoop = update
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, loadState = load
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, cleanUp = clean
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}
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load :: SDL.Surface -> IO UserData
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load _ = do
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traceM "loading"
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root <- gegl_node_new
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traceM "root node"
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ship <- gegl_node_new_child root $ Operation "gegl:svg-load"
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[ Property "path" $ PropertyString "assets/ship.svg"
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, Property "width" $ PropertyInt 50
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, Property "height" $ PropertyInt 50
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]
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nop <- gegl_node_new_child root $ Operation "gegl:nop" []
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over <- gegl_node_new_child root $ defaultOverOperation
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translate <- gegl_node_new_child root $ Operation "gegl:translate"
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[ Property "origin-x" $ PropertyDouble 25
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, Property "origin-y" $ PropertyDouble 25
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, Property "x" $ PropertyDouble 400
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, Property "y" $ PropertyDouble 300
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, Property "sampler" $ PropertyInt $ fromEnum GeglSamplerCubic
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]
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rotate <- gegl_node_new_child root $ Operation "gegl:rotate"
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[ Property "origin-x" $ PropertyDouble 25
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, Property "origin-y" $ PropertyDouble 25
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, Property "sampler" $ PropertyInt $ fromEnum GeglSamplerCubic
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]
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crop <- gegl_node_new_child root $ Operation "gegl:crop"
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[ Property "width" $ PropertyDouble 800
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, Property "height" $ PropertyDouble 600
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]
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buffer <- gegl_buffer_new (Just $ GeglRectangle 0 0 800 600) =<<
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babl_format (PixelFormat BABL.RGBA CFfloat)
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sink <- gegl_node_new_child root $ Operation "gegl:copy-buffer"
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[ Property "buffer" $ PropertyBuffer buffer
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]
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2016-12-28 11:17:55 +00:00
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gegl_node_link_many [ship, rotate, translate]
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gegl_node_link_many [over, crop, sink]
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gegl_node_connect_to translate "output" over "aux"
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2016-12-27 22:25:58 +00:00
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traceM "nodes complete"
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myMap <- return $ M.fromList
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[ (KeyRoot, root)
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, (KeyTranslate, translate)
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, (KeyRotate, rotate)
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, (KeyShip, ship)
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, (KeyNop, nop)
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, (KeyCrop, crop)
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, (KeyOver, over)
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, (KeySink, sink)
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]
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return $ UserData
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{ nodeGraph = myMap
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, ship = Ship
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{ sPos = (400, 300)
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, sVel = (0, 0)
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, sRot = 0
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, sFlange = rotate
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}
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, buffer = buffer
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2016-12-28 11:19:14 +00:00
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, shots = ParticleSystem (ParticleStorage Nothing []) over buffer
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2016-12-27 22:25:58 +00:00
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}
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data UserData = UserData
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{ nodeGraph :: M.Map NodeKey GeglNode
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, ship :: Ship
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, buffer :: GeglBuffer
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2016-12-28 11:19:14 +00:00
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-- , haskelloids :: ParticleSystem
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, shots :: ParticleSystem
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-- , debris :: ParticleSystem
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2016-12-27 22:25:58 +00:00
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}
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data Ship = Ship
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{ sPos :: (Double, Double)
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, sVel :: (Double, Double)
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, sRot :: Double
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, sFlange :: GeglNode
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}
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data NodeKey
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= KeyRoot
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| KeyTranslate
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| KeyRotate
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| KeyShip
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| KeyNop
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| KeyCrop
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| KeyOver
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| KeySink
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deriving (Ord, Eq)
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update :: Double -> Affection UserData ()
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update sec = do
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-- traceM $ (show $ 1 / sec) ++ " FPS"
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ad <- get
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evs <- SDL.pollEvents
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mapM_ (\e ->
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case SDL.eventPayload e of
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SDL.KeyboardEvent dat ->
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case (SDL.keysymKeycode $ SDL.keyboardEventKeysym dat) of
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SDL.KeycodeLeft -> do
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ud <- getAffection
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when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $
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putAffection ud
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{ ship = (ship ud)
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2016-12-28 11:19:32 +00:00
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{ sRot = (sRot $ ship ud) + 180 * sec
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2016-12-27 22:25:58 +00:00
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}
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}
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SDL.KeycodeRight -> do
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ud <- getAffection
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when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $
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putAffection ud
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{ ship = (ship ud)
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2016-12-28 11:19:32 +00:00
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{ sRot = (sRot $ ship ud) - 180 * sec
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2016-12-27 22:25:58 +00:00
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}
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}
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SDL.KeycodeUp ->
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when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $ do
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ud <- getAffection
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2016-12-28 11:19:32 +00:00
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-- let vx = -10 * (sin (toR $ 2 * (sRot $ ship ud))) + fst (sVel $ ship ud)
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-- vy = -10 * (cos (toR $ 2 * (sRot $ ship ud))) + snd (sVel $ ship ud)
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let vx = -10 * (sin (toR $ (sRot $ ship ud))) + fst (sVel $ ship ud)
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vy = -10 * (cos (toR $ (sRot $ ship ud))) + snd (sVel $ ship ud)
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2016-12-27 22:25:58 +00:00
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putAffection ud
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{ ship = (ship ud)
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{ sVel = (vx, vy)
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}
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}
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traceM $ show (vx, vy) ++ " " ++ show ((*) 2 $ sRot $ ship ud)
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2016-12-28 11:19:14 +00:00
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SDL.KeycodeSpace ->
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when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $ do
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ud <- getAffection
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ad <- get
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tempRoot <- liftIO $ gegl_node_new
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tempRect <- liftIO $ gegl_node_new_child tempRoot $ Operation "gegl:rectangle"
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[ Property "x" $ (PropertyDouble $ (fst $ sPos $ ship ud) + 23)
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, Property "y" $ (PropertyDouble $ (snd $ sPos $ ship ud) + 23)
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, Property "width" $ PropertyDouble 4
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, Property "height" $ PropertyDouble 4
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, Property "color" $ PropertyColor $ (GEGL.RGBA 1 1 1 1)
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]
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tempOver <- liftIO $ gegl_node_new_child tempRoot $ defaultOverOperation
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liftIO $ gegl_node_connect_to tempRect "output" tempOver "aux"
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ips <- insertParticle (shots ud) $
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Particle
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{ particleTimeToLive = 10
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, particleCreation = elapsedTime ad
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, particlePosition =
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( (fst $ sPos $ ship ud) + 23
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, (snd $ sPos $ ship ud) + 23
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)
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, particleRotation = Rad 0
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, particleVelocity =
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-- ( (floor $ -200 * (sin $ toR $ (sRot $ ship ud) + (fst $ sVel $ ship ud)))
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-- , (floor $ -200 * (cos $ toR $ (sRot $ ship ud) + (snd $ sVel $ ship ud)))
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( (floor $ -200 * (sin $ toR $ sRot $ ship ud))
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, (floor $ -200 * (cos $ toR $ sRot $ ship ud))
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)
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, particlePitchRate = Rad 0
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, particleRootNode = tempRoot
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, particleNodeGraph = M.fromList
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[ ("root", tempRoot)
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, ("over", tempOver)
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, ("rect", tempRect)
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]
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, particleStackCont = tempOver
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, particleDrawFlange = tempOver
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}
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putAffection $ ud
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{ shots = ips
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}
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-- XXX: Continue here
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2016-12-27 22:25:58 +00:00
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_ -> return ()
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SDL.WindowClosedEvent _ -> do
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traceM "seeya!"
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put ad
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{ quitEvent = True
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}
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_ -> return ()
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) evs
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ud2 <- getAffection
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let nx = fst (sPos $ ship ud2) + (fst (sVel $ ship ud2)) * sec
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ny = snd (sPos $ ship ud2) + (snd (sVel $ ship ud2)) * sec
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2016-12-28 11:19:45 +00:00
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-- nnx =
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-- if nx > 800
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-- then nx - 850
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-- else if nx < -50 then nx + 850 else nx
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-- nny =
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-- if ny > 600
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-- then ny - 650
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-- else if ny < -50 then ny + 650 else ny
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(nnx, nny) = wrapAround (nx, ny) 50
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2016-12-27 22:25:58 +00:00
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liftIO $ gegl_node_set (nodeGraph ud2 M.! KeyTranslate) $ Operation "gegl:translate"
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[ Property "x" $ PropertyDouble $ nnx
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, Property "y" $ PropertyDouble $ nny
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]
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liftIO $ gegl_node_set (nodeGraph ud2 M.! KeyRotate) $ Operation "gegl:rotate"
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[ Property "degrees" $ PropertyDouble $ sRot $ ship ud2
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]
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2016-12-28 11:19:14 +00:00
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ups <- updateParticleSystem (shots ud2) sec shotsUpd shotsDraw
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2016-12-27 22:25:58 +00:00
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putAffection ud2
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{ ship = (ship ud2)
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{ sPos = (nnx, nny)
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}
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2016-12-28 11:19:14 +00:00
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, shots = ups
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2016-12-27 22:25:58 +00:00
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}
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2016-12-28 11:19:45 +00:00
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wrapAround (nx, ny) width = (nnx, nny)
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where
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nnx =
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if nx > 800
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then nx - (800 + width)
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else if nx < -width then nx + 800 + width else nx
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nny =
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if ny > 600
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then ny - (600 + width)
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else if ny < -width then ny + 600 + width else ny
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2016-12-27 22:25:58 +00:00
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draw :: Affection UserData ()
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draw = do
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traceM "drawing"
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ud <- getAffection
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liftIO $ gegl_node_process $ nodeGraph ud M.! KeySink
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2016-12-27 23:30:32 +00:00
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-- mintr <- liftIO $ gegl_rectangle_intersect
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-- (GeglRectangle 0 0 800 600)
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-- (GeglRectangle (floor $ fst $ sPos $ ship ud) (floor $ snd $ sPos $ ship ud) 50 50)
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-- maybe (return ()) (\intr ->
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-- present
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-- (GeglRectangle (floor $ fst $ sPos $ ship ud) (floor $ snd $ sPos $ ship ud) 50 50)
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-- (buffer ud)
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-- False
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-- ) mintr
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-- XXX: above part crashes regularly for no apparent reason
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2016-12-27 22:25:58 +00:00
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present
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(GeglRectangle 0 0 800 600)
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(buffer ud)
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False
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clean :: UserData -> IO ()
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clean ud = return ()
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toR :: Double -> Double
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toR deg = deg * pi / 180
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2016-12-28 11:19:14 +00:00
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shotsUpd :: Double -> Particle -> Affection UserData Particle
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shotsUpd sec part@Particle{..} = do
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let newX = (fst particlePosition) + sec * (fromIntegral $ fst particleVelocity)
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newY = (snd particlePosition) + sec * (fromIntegral $ snd particleVelocity)
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(nnx, nny) = wrapAround (newX, newY) 2
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liftIO $ gegl_node_set (particleNodeGraph M.! "rect") $ Operation "gegl:rectangle"
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[ Property "x" $ (PropertyDouble $ nnx - 2)
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, Property "y" $ (PropertyDouble $ nny - 2)
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]
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return part
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{ particlePosition = (nnx, nny)
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}
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shotsDraw :: GeglBuffer -> GeglNode -> Particle -> Affection UserData ()
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shotsDraw buf node Particle{..} = do
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present
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(GeglRectangle (floor $ fst particlePosition - 2) (floor $ snd particlePosition - 2) 4 4)
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buf
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False
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