2016-12-31 16:01:24 +00:00
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module Types where
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import Affection
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import qualified SDL
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import GEGL
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import BABL
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import qualified Data.Map as M
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data UserData = UserData
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{ nodeGraph :: M.Map NodeKey GeglNode
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, ship :: Ship
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, buffer :: GeglBuffer
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, haskelloids :: [Haskelloid]
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, shots :: ParticleSystem
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-- , debris :: ParticleSystem
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, wonlost :: Bool
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, pixelSize :: Int
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, state :: StateMachine
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2017-01-01 21:58:54 +00:00
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, fade :: MenuFade
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2016-12-31 16:01:24 +00:00
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}
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data Ship = Ship
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{ sPos :: (Double, Double)
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, sVel :: (Double, Double)
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, sRot :: Double
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, sFlange :: GeglNode
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}
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data Haskelloid = Haskelloid
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{ hPos :: (Double, Double)
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, hVel :: (Double, Double)
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, hRot :: Double
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, hPitch :: Double
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, hDiv :: Int
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, hFlange :: GeglNode
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, hNodeGraph :: M.Map String GeglNode
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} deriving (Eq)
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data NodeKey
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= KeyRoot
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| KeyTranslate
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| KeyRotate
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| KeyShip
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| KeyPNop
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| KeyHNop
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| KeyCrop
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| KeyShipOver
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| KeySink
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| KeyWon
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| KeyLost
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| KeyPixelize
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| KeyFGOver
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| KeyFGNop
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2017-01-01 21:58:54 +00:00
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| KeyMenuHeading
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| KeyMenuText
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| KeyMenuStart
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| KeyMenuHighscore
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| KeyMenuOver
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2016-12-31 16:01:24 +00:00
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deriving (Ord, Eq)
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data StateMachine
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= Menu
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| HighScore
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| InGame
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2017-01-01 21:58:54 +00:00
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data MenuFade
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= FadeIn Double
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| FadeOut Double
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