haskelloids/src/StateMachine.hs

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{-# LANGUAGE MultiParamTypeClasses #-}
module StateMachine where
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import Affection
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import qualified SDL
import qualified Data.Map as M
import Data.Maybe (catMaybes)
import Control.Monad (foldM, when)
import System.Random (randomRIO)
import Types
import Commons
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-- import InGame
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import Menu
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instance StateMachine State UserData where
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smLoad Menu = loadMenu
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-- smLoad InGame = loadGame
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smUpdate Menu = updateMenu
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-- smUpdate InGame sec = updateGame sec
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smEvent Menu = handleMenuEvent (return ()) -- (smLoad InGame)
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-- smEvent InGame = handleGameEvent
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smDraw Menu = return ()
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-- smDraw InGame = drawGame