more state machining
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4 changed files with 67 additions and 26 deletions
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@ -157,7 +157,7 @@ load _ = do
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-- ) [] ([0..9] :: [Int])
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-- liftIO $ gegl_node_link_many $ map hFlange hs
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-- liftIO $ gegl_node_link (last $ map hFlange hs) hnop
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loadMenu $ UserData
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return $ UserData
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{ nodeGraph = myMap
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, ship = Ship
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{ sPos = (375, 275)
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15
src/Main.hs
15
src/Main.hs
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@ -17,6 +17,7 @@ import Debug.Trace
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import Types
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import Commons
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import Transitions
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import Menu
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import InGame
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@ -26,13 +27,16 @@ main = withAffection $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Haskelloids"
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, windowConfig = defaultWindow
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, preLoop = transition
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, preLoop = pre
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, drawLoop = draw
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, updateLoop = update
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, loadState = load
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, cleanUp = clean
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}
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pre :: Affection UserData ()
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pre = smLoad Menu
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update :: Double -> Affection UserData ()
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update sec = do
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-- traceM $ (show $ 1 / sec) ++ " FPS"
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@ -47,10 +51,11 @@ update sec = do
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putAffection pd
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{ pixelSize = pixelSize wd -1
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}
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case state wd of
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Menu ->
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updateMenu sec
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_ -> return ()
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-- case state wd of
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-- Menu ->
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-- updateMenu sec
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-- _ -> return ()
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smUpdate (state wd) sec
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evs <- SDL.pollEvents
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mapM_ (\e ->
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case state wd of
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@ -1,3 +1,5 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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module Transitions where
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import Affection
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@ -5,17 +7,51 @@ import qualified SDL
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import GEGL
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import BABL
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loadMenu :: UserData -> IO UserData
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loadMenu ud = do
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gegl_node_link (nodeGraph ud M.! KeyMenuOver) (nodeGraph ud M.! KeyFGNop)
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hs <- catMaybes <$> foldM (\acc _ -> do
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import qualified Data.Map as M
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import Data.Maybe (catMaybes)
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import Control.Monad (foldM)
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import System.Random (randomRIO)
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import Types
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import Commons
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instance StateMachine State UserData where
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smLoad Menu = do
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ud <- getAffection
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liftIO $ gegl_node_link
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(nodeGraph ud M.! KeyMenuOver)
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(nodeGraph ud M.! KeyFGNop)
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hs <- liftIO $ catMaybes <$> foldM (\acc _ -> do
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px <- randomRIO (0, 800)
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py <- randomRIO (0, 600)
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insertHaskelloid acc Nothing (px, py)
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) [] ([0..9] :: [Int])
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liftIO $ gegl_node_link_many $ map hFlange hs
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liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
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return ud
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putAffection ud
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{ haskelloids = hs
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, fade = FadeIn 1
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, state = Menu
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}
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smUpdate Menu sec = do
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ud <- getAffection
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case fade ud of
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FadeIn ttl -> do
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liftIO $ gegl_node_set (nodeGraph ud M.! KeyMenuText) $
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Operation "gegl:text"
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[ Property "color" $ PropertyColor $ GEGL.RGBA 1 1 1 (1.1 - ttl)
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]
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putAffection ud
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{ fade = if (ttl - sec) > 0 then FadeIn (ttl - sec) else FadeOut 1
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}
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FadeOut ttl -> do
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liftIO $ gegl_node_set (nodeGraph ud M.! KeyMenuText) $
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Operation "gegl:text"
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[ Property "color" $ PropertyColor $ GEGL.RGBA 1 1 1 ttl
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]
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putAffection ud
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{ fade = if (ttl - sec) > 0 then FadeOut (ttl - sec) else FadeIn 1
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}
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12
src/Types.hs
12
src/Types.hs
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@ -66,13 +66,13 @@ data State
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| InGame
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class StateMachine a us where
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load :: a -> Affection us ()
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update :: a -> Affection us ()
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draw :: a -> Affection us ()
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clean :: a -> Affection us ()
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smLoad :: a -> Affection us ()
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smUpdate :: a -> Double -> Affection us ()
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smDraw :: a -> Affection us ()
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smClean :: a -> Affection us ()
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instance StateMachine State UserData where
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update Menu = return ()
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-- instance StateMachine State UserData where
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-- update Menu = return ()
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data MenuFade
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