menu looks good
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6 changed files with 46 additions and 17 deletions
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@ -25,17 +25,18 @@ import Types
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toR :: Double -> Double
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toR deg = deg * pi / 180
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wrapAround :: (Ord t, Num t) => V2 t -> t -> V2 t
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wrapAround :: (Fractional t, Ord t, Num t) => V2 t -> t -> V2 t
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wrapAround (V2 nx ny) width = (V2 nnx nny)
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where
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nnx
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| nx > 800 = nx - (800 + width)
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| nx < -width = nx + 800 + width
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| otherwise = nx
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| nx > 800 + half = nx - (800 + width)
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| nx < -half = nx + 800 + width
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| otherwise = nx
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nny
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| ny > 600 = ny - (600 + width)
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| ny < -width = ny + 600 + width
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| otherwise = ny
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| ny > 600 + half = ny - (600 + width)
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| ny < -half = ny + 600 + width
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| otherwise = ny
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half = width / 2
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newHaskelloids :: Image -> Affection UserData [Haskelloid]
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newHaskelloids img = liftIO $ mapM (\_ -> do
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@ -58,7 +59,9 @@ newHaskelloids img = liftIO $ mapM (\_ -> do
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updateHaskelloid :: Double -> Haskelloid -> Haskelloid
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updateHaskelloid dsec has =
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has
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{ hPos = wrapAround (hPos has + hVel has * V2 sec sec) (100 / fromIntegral (hDiv has))
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{ hPos = wrapAround
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(hPos has + hVel has * V2 sec sec)
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(100 / fromIntegral (hDiv has))
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, hRot = hRot has + hPitch has * sec
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}
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where
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@ -75,8 +78,9 @@ drawImage ctx img pos dim rot alpha = do
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let (V2 x y) = fmap CFloat pos
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(V2 w h) = fmap CFloat dim
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save ctx
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translate ctx x y
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translate ctx (x + (w/2)) (y + (h/2))
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rotate ctx (degToRad $ CFloat rot)
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translate ctx (-(w/2)) (-(h/2))
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sPaint <- imagePattern ctx 0 0 w h 0 img (CFloat alpha)
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beginPath ctx
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rect ctx 0 0 w h
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@ -111,4 +115,6 @@ drawSpinner ctx x y cr ct = do
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drawHaskelloid :: Haskelloid -> Affection UserData ()
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drawHaskelloid (Haskelloid pos _ rot _ div img) = do
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ctx <- nano <$> getAffection
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liftIO $ drawImage ctx img pos (fmap (/ fromIntegral div) (V2 100 100)) rot 255
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liftIO $ drawImage ctx img (pos - fmap (/2) dim) dim rot 255
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where
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dim = (fmap (/ fromIntegral div) (V2 100 100))
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@ -41,6 +41,11 @@ load = do
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when (isNothing mshipImage) $ do
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logIO Error "Failed loading image assets"
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exitFailure
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mfont <- createFont nvgCtx "modulo" (FileName "assets/Modulo.ttf")
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when (isNothing mfont) $ do
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logIO Error "Failed to load font"
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exitFailure
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liftIO $ logIO A.Debug "Initializing subsystems"
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subs <- Subsystems
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<$> (return . Window =<< newTVarIO [])
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<*> (return . Keyboard =<< newTVarIO [])
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@ -56,6 +61,7 @@ load = do
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, state = Menu
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, fade = FadeIn 1
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, nano = nvgCtx
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, font = fromJust mfont
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, subsystems = subs
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}
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@ -48,8 +48,9 @@ update sec = do
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handle :: [SDL.EventPayload] -> Affection UserData ()
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handle e = do
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ud <- getAffection
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smEvent (state ud) e
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(Subsystems w k) <- subsystems <$> getAffection
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_ <- consumeSDLEvents w =<< consumeSDLEvents k e
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return ()
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draw :: Affection UserData ()
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draw = do
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19
src/Menu.hs
19
src/Menu.hs
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@ -6,13 +6,14 @@ import qualified SDL
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import Debug.Trace
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import Data.Maybe
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import qualified Data.Set as S
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import Control.Monad (when)
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import Control.Monad.IO.Class (liftIO)
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import qualified Data.Map as M
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import NanoVG hiding (V2(..))
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import NanoVG hiding (V2(..), V4(..))
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import Linear
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@ -77,5 +78,21 @@ drawMenu :: Affection UserData ()
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drawMenu = do
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ud <- getAffection
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mapM_ drawHaskelloid (haskelloids ud)
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liftIO $ do
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let ctx = nano ud
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alpha fio = case fio of
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FadeIn d -> (floor (255 * (1 - d)))
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FadeOut d -> (floor (255 * d))
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save ctx
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fontSize ctx 120
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fontFace ctx "modulo"
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textAlign ctx (S.fromList [AlignCenter,AlignTop])
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-- (Bounds (V4 b0 b1 b2 b3)) <- textBoxBounds ctx x y' 150 "HASKELLOIDS"
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fillColor ctx (rgba 255 255 255 255)
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textBox ctx 0 200 800 "HASKELLOIDS"
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fillColor ctx (rgba 255 128 0 (alpha $ fade ud))
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fontSize ctx 40
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textBox ctx 0 350 800 "Press [Space] to PLay\nPress [Esc] to exit"
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restore ctx
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-- t <- getElapsedTime
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-- liftIO $ drawSpinner (nano ud) 100 100 100 t
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@ -26,10 +26,8 @@ instance StateMachine State UserData where
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-- smUpdate InGame sec = updateGame sec
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smEvent Menu = handleMenuEvent (return ()) -- (smLoad InGame)
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-- smEvent InGame = handleGameEvent
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smDraw Menu = drawMenu
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-- smDraw InGame = drawGame
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smEvent _ _ = return ()
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@ -20,6 +20,7 @@ data UserData = UserData
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, state :: State
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, fade :: MenuFade
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, nano :: Context
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, font :: Font
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, subsystems :: Subsystems
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}
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