haskelloids in menu
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3 changed files with 65 additions and 49 deletions
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@ -14,17 +14,19 @@ import Control.Monad.IO.Class (liftIO)
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import System.Random (randomRIO)
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import NanoVG hiding (V2(..))
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import NanoVG as N hiding (V2(..))
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import Linear
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import Linear as L hiding (rotate)
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import Foreign.C.Types (CFloat(..))
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import Types
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toR :: Double -> Double
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toR deg = deg * pi / 180
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wrapAround :: (Ord t, Num t) => (t, t) -> t -> (t, t)
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wrapAround (nx, ny) width = (nnx, nny)
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wrapAround :: (Ord t, Num t) => V2 t -> t -> V2 t
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wrapAround (V2 nx ny) width = (V2 nnx nny)
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where
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nnx
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| nx > 800 = nx - (800 + width)
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@ -41,7 +43,7 @@ newHaskelloids img = liftIO $ mapM (\_ -> do
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posy <- randomRIO (0, 600)
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velx <- randomRIO (-10, 10)
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vely <- randomRIO (-10, 10)
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rot <- randomRIO (0, 2*pi)
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rot <- randomRIO (-180, 180)
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pitch <- randomRIO (-pi, pi)
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div <- randomRIO (1, 2)
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return $ Haskelloid
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@ -54,14 +56,59 @@ newHaskelloids img = liftIO $ mapM (\_ -> do
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) [1..10]
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updateHaskelloid :: Double -> Haskelloid -> Haskelloid
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updateHaskelloid sec has =
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updateHaskelloid dsec has =
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has
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{ hPos = hPos has + hVel has * V2 sec sec
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{ hPos = wrapAround (hPos has + hVel has * V2 sec sec) (100 / fromIntegral (hDiv has))
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, hRot = hRot has + hPitch has * sec
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}
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where
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sec = realToFrac dsec
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clamp :: Ord a => a -> a -> a -> a
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clamp a' low up
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| a' < low = low
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| a' > up = up
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| otherwise = a'
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drawImage :: Context -> Image -> V2 Float -> V2 Float -> Float -> Float -> IO ()
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drawImage ctx img pos dim rot alpha = do
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let (V2 x y) = fmap CFloat pos
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(V2 w h) = fmap CFloat dim
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save ctx
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translate ctx x y
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rotate ctx (degToRad $ CFloat rot)
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sPaint <- imagePattern ctx 0 0 w h 0 img (CFloat alpha)
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beginPath ctx
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rect ctx 0 0 w h
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fillPaint ctx sPaint
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fill ctx
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resetTransform ctx
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restore ctx
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drawSpinner :: Context -> Float -> Float -> Float -> Float -> IO ()
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drawSpinner ctx x y cr ct = do
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let a0 = 0+t*6
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a1 = pi + t*6
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r0 = r
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r1 = r*0.75
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(cx, cy) = (CFloat x, CFloat y)
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r = CFloat cr
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t = CFloat ct
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save ctx
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beginPath ctx
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arc ctx cx cy r0 a0 a1 CW
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arc ctx cx cy r1 a1 a0 CCW
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closePath ctx
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let ax = cx+cos a0 * (r0+r1)*0.5
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ay = cy+sin a0 * (r0+r1)*0.5
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bx = cx+cos a1 * (r0+r1)*0.5
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by = cy+sin a1 * (r0+r1)*0.5
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paint <- linearGradient ctx ax ay bx by (rgba 255 255 255 0) (rgba 255 255 255 128)
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fillPaint ctx paint
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fill ctx
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restore ctx
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drawHaskelloid :: Haskelloid -> Affection UserData ()
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drawHaskelloid (Haskelloid pos _ rot _ div img) = do
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ctx <- nano <$> getAffection
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liftIO $ drawImage ctx img pos (fmap (/ fromIntegral div) (V2 100 100)) rot 255
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39
src/Menu.hs
39
src/Menu.hs
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@ -34,7 +34,7 @@ loadMenu = do
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liftIO $ logIO A.Debug "Loading Menu"
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ud <- getAffection
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mhaskImage <- liftIO $
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createImage (nano ud) (FileName "assets/haskelloid.svg") 0
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createImage (nano ud) (FileName "assets/haskelloid.png") 0
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when (isNothing mhaskImage) $
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liftIO $ logIO Error "Failed to load asset haskelloid"
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hs <- newHaskelloids (fromJust mhaskImage)
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@ -76,37 +76,6 @@ updateMenu sec = do
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drawMenu :: Affection UserData ()
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drawMenu = do
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ud <- getAffection
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let V2 sx sy = fmap (CFloat . realToFrac) (sPos $ ship ud)
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liftIO $ do
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save (nano ud)
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sPaint <- imagePattern (nano ud) 400 300 20 20 0 (sImg $ ship ud) 255
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beginPath (nano ud)
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rect (nano ud) 400 300 20 20
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fillPaint (nano ud) sPaint
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fill (nano ud)
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restore (nano ud)
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dt <- getElapsedTime
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liftIO $
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drawSpinner (nano ud) 100 100 100 (CFloat $ realToFrac dt)
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drawSpinner :: Context -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()
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drawSpinner vg cx cy r t = do
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let a0 = 0+t*6
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a1 = pi + t*6
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r0 = r
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r1 = r*0.75
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save vg
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beginPath vg
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arc vg cx cy r0 a0 a1 CW
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arc vg cx cy r1 a1 a0 CCW
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closePath vg
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let ax = cx+cos a0 * (r0+r1)*0.5
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ay = cy+sin a0 * (r0+r1)*0.5
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bx = cx+cos a1 * (r0+r1)*0.5
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by = cy+sin a1 * (r0+r1)*0.5
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paint <- linearGradient vg ax ay bx by (rgba 255 255 255 0) (rgba 255 255 255 128)
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fillPaint vg paint
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fill vg
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restore vg
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mapM_ drawHaskelloid (haskelloids ud)
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-- t <- getElapsedTime
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-- liftIO $ drawSpinner (nano ud) 100 100 100 t
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14
src/Types.hs
14
src/Types.hs
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@ -24,17 +24,17 @@ data UserData = UserData
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}
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data Ship = Ship
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{ sPos :: V2 Double
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, sVel :: V2 Double
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, sRot :: Double
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{ sPos :: V2 Float
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, sVel :: V2 Float
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, sRot :: Float
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, sImg :: Image
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}
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data Haskelloid = Haskelloid
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{ hPos :: V2 Double
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, hVel :: V2 Double
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, hRot :: Double
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, hPitch :: Double
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{ hPos :: V2 Float
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, hVel :: V2 Float
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, hRot :: Float
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, hPitch :: Float
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, hDiv :: Int
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, hImg :: Image
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} deriving (Eq)
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