get the nodes in the right order
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parent
2ff4f61722
commit
79642ec557
4 changed files with 29 additions and 9 deletions
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@ -130,8 +130,8 @@ load _ = do
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_ <- gegl_node_connect_to pnop "output" pover "aux"
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_ <- gegl_node_connect_to pnop "output" pover "aux"
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_ <- gegl_node_connect_to hnop "output" hover "aux"
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_ <- gegl_node_connect_to hnop "output" hover "aux"
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_ <- gegl_node_connect_to bg "output" bgover "aux"
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_ <- gegl_node_connect_to bg "output" bgover "aux"
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-- liftIO $ gegl_node_link fgnop fgtranslate
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liftIO $ gegl_node_link fgnop fgtranslate
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_ <- gegl_node_connect_to fgtranslate "output" fgover "aux"
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-- _ <- gegl_node_connect_to fgtranslate "output" fgover "aux"
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_ <- gegl_node_connect_to fgnop "output" fgover "aux"
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_ <- gegl_node_connect_to fgnop "output" fgover "aux"
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traceM "nodes complete"
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traceM "nodes complete"
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myMap <- return $ M.fromList
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myMap <- return $ M.fromList
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@ -149,6 +149,7 @@ load _ = do
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, (KeyPixelize, pixelize)
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, (KeyPixelize, pixelize)
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, (KeyFGOver, fgover)
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, (KeyFGOver, fgover)
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, (KeyFGNop, fgnop)
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, (KeyFGNop, fgnop)
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, (KeyFGTrans, fgtranslate)
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, (KeyMenuHeading, menuTranslateHeading)
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, (KeyMenuHeading, menuTranslateHeading)
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, (KeyMenuText, menuText)
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, (KeyMenuText, menuText)
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, (KeyMenuOver, menuOver)
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, (KeyMenuOver, menuOver)
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@ -250,9 +251,15 @@ haskelloidShotDown h = do
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(nodeGraph ud M.! KeyHNop)
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(nodeGraph ud M.! KeyHNop)
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else do
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else do
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liftIO $ traceIO "YOU WON!"
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liftIO $ traceIO "YOU WON!"
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liftIO $ gegl_node_link
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_ <- liftIO $ gegl_node_link
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(nodeGraph ud M.! KeyWon)
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(nodeGraph ud M.! KeyWon)
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(nodeGraph ud M.! KeyFGNop)
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(nodeGraph ud M.! KeyFGTrans)
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_ <- liftIO $ gegl_node_connect_to
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(nodeGraph ud M.! KeyFGTrans)
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"output"
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(nodeGraph ud M.! KeyFGOver)
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"aux"
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_ <- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyShipOver) "aux"
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putAffection ud
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putAffection ud
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{ wonlost = True
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{ wonlost = True
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}
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}
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@ -352,9 +359,13 @@ lose = do
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liftIO $ traceIO "YOU LOST!"
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liftIO $ traceIO "YOU LOST!"
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_ <- liftIO $ gegl_node_link
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_ <- liftIO $ gegl_node_link
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(nodeGraph ud M.! KeyLost)
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(nodeGraph ud M.! KeyLost)
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(nodeGraph ud M.! KeyFGNop)
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(nodeGraph ud M.! KeyFGTrans)
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_ <- liftIO $ gegl_node_connect_to
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(nodeGraph ud M.! KeyFGTrans)
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"output"
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(nodeGraph ud M.! KeyFGOver)
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"aux"
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_ <- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyShipOver) "aux"
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putAffection ud
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putAffection ud
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{ wonlost = True
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{ wonlost = True
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}
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}
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_ <- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyShipOver) "aux"
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return ()
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@ -33,6 +33,9 @@ loadGame = do
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liftIO $ traceIO "inserted haskelloids"
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liftIO $ traceIO "inserted haskelloids"
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liftIO $ gegl_node_link_many $ map hFlange hs
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liftIO $ gegl_node_link_many $ map hFlange hs
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liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
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liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
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liftIO $ gegl_node_disconnect
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(nodeGraph ud M.! KeyFGOver)
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"aux"
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liftIO $ traceIO "nodes linked"
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liftIO $ traceIO "nodes linked"
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putAffection ud
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putAffection ud
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{ haskelloids = hs
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{ haskelloids = hs
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@ -27,9 +27,11 @@ class StateMachine a us where
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instance StateMachine State UserData where
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instance StateMachine State UserData where
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smLoad Menu = do
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smLoad Menu = do
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ud <- getAffection
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ud <- getAffection
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liftIO $ gegl_node_link
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liftIO $ gegl_node_connect_to
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(nodeGraph ud M.! KeyMenuOver)
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(nodeGraph ud M.! KeyMenuOver)
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(nodeGraph ud M.! KeyFGNop)
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"output"
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(nodeGraph ud M.! KeyFGOver)
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"aux"
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hs <- liftIO $ catMaybes <$> foldM (\acc _ -> do
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hs <- liftIO $ catMaybes <$> foldM (\acc _ -> do
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px <- randomRIO (0, 800)
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px <- randomRIO (0, 800)
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py <- randomRIO (0, 600)
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py <- randomRIO (0, 600)
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@ -37,10 +39,13 @@ instance StateMachine State UserData where
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) [] ([0..9] :: [Int])
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) [] ([0..9] :: [Int])
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liftIO $ gegl_node_link_many $ map hFlange hs
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liftIO $ gegl_node_link_many $ map hFlange hs
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liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
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liftIO $ gegl_node_link (last $ map hFlange hs) (nodeGraph ud M.! KeyHNop)
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liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyPNop) "input"
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putAffection ud
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putAffection ud
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{ haskelloids = hs
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{ haskelloids = hs
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, fade = FadeIn 1
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, fade = FadeIn 1
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, state = Menu
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, state = Menu
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, shots = (shots ud)
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{ partSysParts = ParticleStorage Nothing [] }
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}
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}
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smLoad InGame = loadGame
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smLoad InGame = loadGame
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@ -52,6 +52,7 @@ data NodeKey
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| KeyPixelize
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| KeyPixelize
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| KeyFGOver
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| KeyFGOver
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| KeyFGNop
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| KeyFGNop
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| KeyFGTrans
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| KeyMenuHeading
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| KeyMenuHeading
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| KeyMenuText
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| KeyMenuText
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| KeyMenuStart
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| KeyMenuStart
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