trying to make nix expressions

This commit is contained in:
nek0 2018-03-27 22:45:00 +02:00
parent bda77139a8
commit 94cc683134
4 changed files with 79 additions and 1 deletions

21
default.nix Normal file
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@ -0,0 +1,21 @@
{ compiler ? "ghc822" }:
let
config = {
packageOverrides = pkgs: with pkgs.haskell.lib; {
haskell = pkgs.haskell // {
packages = pkgs.haskell.packages // {
${compiler} = pkgs.haskell.packages.${compiler}.override {
overrides = self: super: rec {
nanovg =
buildStrictly (self.callPackage ../nanovg-hs/nanovg.nix {});
};
};
};
};
};
};
in
let
pkgs = import <nixpkgs> { inherit config; };
nanovg = pkgs.haskell.packages.${compiler}.nanovg;
in { inherit nanovg; }

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@ -51,7 +51,8 @@ executable haskelloids
-- .hs or .lhs file containing the Main module.
main-is: Main.hs
ghc-options: -Wall
extra-libraries: GLEW
extra-libraries: GLEW
pkgconfig-depends: glew
-- Modules included in this executable, other than Main.
other-modules: Types

17
haskelloids.nix Normal file
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@ -0,0 +1,17 @@
{ mkDerivation, affection, base, containers, glew, linear
, nanovg, OpenGL, random, sdl2, stdenv, stm
}:
mkDerivation {
pname = "haskelloids";
version = "0.0.0.1";
src = ./.;
isLibrary = false;
isExecutable = true;
executableHaskellDepends = [
affection base containers linear nanovg OpenGL random sdl2 stm
];
executableSystemDepends = [ glew ];
executablePkgconfigDepends = [ glew sdl2 ];
description = "A little game using Affection";
license = stdenv.lib.licenses.gpl3;
}

39
shell.nix Normal file
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@ -0,0 +1,39 @@
{ nixpkgs ? import <nixpkgs> {}
, compiler ? "default"
, doBenchmark ? false
, nanovg
}:
let
inherit (nixpkgs) pkgs;
f = { mkDerivation, affection, base, containers, glew
, linear, nanovg, OpenGL, random, sdl2, stdenv, stm
}:
mkDerivation {
pname = "haskelloids";
version = "0.0.0.1";
src = ./.;
isLibrary = false;
isExecutable = true;
executableHaskellDepends = [
affection base containers linear nanovg OpenGL random sdl2 stm
];
executableSystemDepends = [ glew ];
executablePkgconfigDepends = [ glew ];
description = "A little game using Affection";
license = stdenv.lib.licenses.gpl3;
};
haskellPackages = if compiler == "default"
then pkgs.haskellPackages
else pkgs.haskell.packages.${compiler};
variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
drv = variant (haskellPackages.callPackage f {});
in
if pkgs.lib.inNixShell then drv.env else drv