blergh
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b2e622a5c8
commit
ef6aa71142
2 changed files with 25 additions and 185 deletions
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@ -94,7 +94,7 @@ updateGame sec = do
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putAffection ud2
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putAffection ud2
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{ haskelloids = nhs
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{ haskelloids = nhs
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}
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}
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liftIO $ traceIO $ show $ length nhs
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-- liftIO $ traceIO $ show $ length nhs
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ud3 <- getAffection
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ud3 <- getAffection
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ups <- updateParticleSystem (shots ud3) sec shotsUpd shotsDraw
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ups <- updateParticleSystem (shots ud3) sec shotsUpd shotsDraw
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ud4 <- getAffection
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ud4 <- getAffection
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@ -102,6 +102,22 @@ updateGame sec = do
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{ shots = ups
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{ shots = ups
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}
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}
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drawGame :: Affection UserData ()
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drawGame = do
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ud <- getAffection
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liftIO $ gegl_node_process $ nodeGraph ud M.! KeySink
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present
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(GeglRectangle (floor $ fst $ sPos $ ship ud) (floor $ snd $ sPos $ ship ud) 50 50)
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(buffer ud)
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False
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mapM_ (\h -> do
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let s = 100 `div` hDiv h
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present
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(GeglRectangle (floor $ fst $ hPos h) (floor $ snd $ hPos h) s s)
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(buffer ud)
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False
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) (haskelloids ud)
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handleGameEvent :: Double -> SDL.Event -> Affection UserData ()
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handleGameEvent :: Double -> SDL.Event -> Affection UserData ()
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handleGameEvent sec e = do
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handleGameEvent sec e = do
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ad <- get
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ad <- get
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192
src/Main.hs
192
src/Main.hs
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@ -35,199 +35,23 @@ main = withAffection AffectionConfig
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}
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}
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pre :: Affection UserData ()
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pre :: Affection UserData ()
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pre = smLoad Menu
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pre = do
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smLoad Menu
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-- ud <- getAffection
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-- liftIO $ gegl_node_process (nodeGraph ud M.! KeySink)
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-- present
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-- (GeglRectangle 0 0 800 600)
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-- (buffer ud)
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-- True
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update :: Double -> Affection UserData ()
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update :: Double -> Affection UserData ()
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update sec = do
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update sec = do
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-- traceM $ (show $ 1 / sec) ++ " FPS"
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-- ad <- get
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wd <- getAffection
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wd <- getAffection
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-- when (((floor $ elapsedTime ad :: Int) * 100) `mod` 10 < 2 && pixelSize wd > 3) $ do
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-- liftIO $ gegl_node_set (nodeGraph wd M.! KeyPixelize) $ Operation "gegl:pixelize"
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-- [ Property "size-x" $ PropertyInt $ pixelSize wd - 1
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-- , Property "size-y" $ PropertyInt $ pixelSize wd - 1
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-- ]
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-- pd <- getAffection
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-- putAffection pd
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-- { pixelSize = pixelSize wd -1
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-- }
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-- case state wd of
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-- Menu ->
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-- updateMenu sec
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-- _ -> return ()
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smUpdate (state wd) sec
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smUpdate (state wd) sec
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evs <- SDL.pollEvents
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evs <- SDL.pollEvents
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-- mapM_ (\e ->
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-- case state wd of
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-- Menu ->
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-- handleMenuEvent sec e
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-- InGame ->
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-- handleGameEvent sec e
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-- _ -> error "not yet implemented"
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-- ) evs
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mapM_ (smEvent (state wd) sec) evs
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mapM_ (smEvent (state wd) sec) evs
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-- ud2 <- getAffection
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-- nhs <- mapM (updateHaskelloid sec) (haskelloids ud2)
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-- -- liftIO $ traceIO $ show $ length nhs
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-- putAffection ud2
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-- { haskelloids = nhs
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-- }
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-- ud3 <- getAffection
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-- let nx = fst (sPos $ ship ud3) + (fst (sVel $ ship ud3)) * sec
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-- ny = snd (sPos $ ship ud3) + (snd (sVel $ ship ud3)) * sec
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-- (nnx, nny) = wrapAround (nx, ny) 50
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-- liftIO $ gegl_node_set (nodeGraph ud3 M.! KeyShipTranslate) $ Operation "gegl:translate"
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-- [ Property "x" $ PropertyDouble $ nnx
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-- , Property "y" $ PropertyDouble $ nny
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-- ]
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-- liftIO $ gegl_node_set (nodeGraph ud3 M.! KeyShipRotate) $ Operation "gegl:rotate"
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-- [ Property "degrees" $ PropertyDouble $ sRot $ ship ud3
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-- ]
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-- ups <- updateParticleSystem (shots ud3) sec shotsUpd shotsDraw
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-- ud4 <- getAffection
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-- putAffection ud4
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-- { ship = (ship ud3)
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-- { sPos = (nnx, nny)
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-- }
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-- , shots = ups
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-- }
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-- wrapAround :: (Ord t, Num t) => (t, t) -> t -> (t, t)
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-- wrapAround (nx, ny) width = (nnx, nny)
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-- where
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-- nnx =
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-- if nx > 800
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-- then nx - (800 + width)
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-- else if nx < -width then nx + 800 + width else nx
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-- nny =
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-- if ny > 600
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-- then ny - (600 + width)
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-- else if ny < -width then ny + 600 + width else ny
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draw :: Affection UserData ()
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draw :: Affection UserData ()
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draw = do
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draw = do
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ud <- getAffection
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ud <- getAffection
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smDraw $ state ud
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smDraw $ state ud
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-- shotsUpd :: Double -> Particle -> Affection UserData Particle
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-- shotsUpd sec part@Particle{..} = do
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-- let newX = (fst particlePosition) + sec * (fromIntegral $ fst particleVelocity)
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-- newY = (snd particlePosition) + sec * (fromIntegral $ snd particleVelocity)
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-- (nnx, nny) = wrapAround (newX, newY) 4
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-- liftIO $ gegl_node_set (particleNodeGraph M.! "rect") $ Operation "gegl:rectangle"
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-- [ Property "x" $ PropertyDouble $ nnx
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-- , Property "y" $ PropertyDouble $ nny
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-- ]
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-- ud <- getAffection
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-- inters <- catMaybes <$> mapM (\h -> do
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-- col <- liftIO $ gegl_rectangle_intersect
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-- (GeglRectangle (floor nnx) (floor nny) 4 4)
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-- (GeglRectangle
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-- (floor $ fst $ hPos h)
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-- (floor $ snd $ hPos h)
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-- (100 `div` hDiv h)
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-- (100 `div` hDiv h)
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-- )
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-- case col of
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-- Just _ -> return $ Just h
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-- Nothing -> return Nothing
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-- ) (haskelloids ud)
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-- when (not $ null inters) $
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-- haskelloidShotDown $ head inters
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-- lost <- liftIO $ gegl_rectangle_intersect
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-- (GeglRectangle (floor nnx) (floor nny) 4 4)
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-- (GeglRectangle
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-- (floor $ fst $ sPos $ ship ud)
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-- (floor $ snd $ sPos $ ship ud)
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-- 50
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-- 50
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-- )
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-- maybe (return ()) (\_ ->
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-- lose
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-- ) lost
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-- return part
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-- { particlePosition = (nnx, nny)
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-- , particleTimeToLive = if (not $ null inters) then 0 else particleTimeToLive
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-- }
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--
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-- haskelloidShotDown :: Haskelloid -> Affection UserData ()
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-- haskelloidShotDown h = do
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-- liftIO $ gegl_node_drop $ hNodeGraph h M.! "root"
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-- ud <- getAffection
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-- let redHaskelloids = delete h (haskelloids ud)
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-- liftIO $ gegl_node_drop $ hNodeGraph h M.! "root"
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-- newHaskelloids <- catMaybes <$> foldM
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-- (\acc _ ->
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-- if hDiv h < 4
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-- then
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-- liftIO $ insertHaskelloid acc (Just $ hDiv h) $ hPos h
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-- else
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-- return $ Nothing : acc
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-- )
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-- (map Just redHaskelloids) ([0..1] :: [Int])
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-- liftIO $ gegl_node_link_many $ map hFlange newHaskelloids
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-- if not $ null newHaskelloids
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-- then
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-- liftIO $ gegl_node_link
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-- (last $ map hFlange newHaskelloids)
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-- (nodeGraph ud M.! KeyHNop)
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-- else do
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-- liftIO $ traceIO "YOU WON!"
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-- liftIO $ gegl_node_link
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-- (nodeGraph ud M.! KeyWon)
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-- (nodeGraph ud M.! KeyFGNop)
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-- putAffection ud
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-- { wonlost = True
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-- }
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-- putAffection ud
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-- { haskelloids = newHaskelloids
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-- }
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--
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-- shotsDraw :: GeglBuffer -> GeglNode -> Particle -> Affection UserData ()
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-- shotsDraw _ _ _ = return ()
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--
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-- updateHaskelloid :: Double -> Haskelloid -> Affection UserData Haskelloid
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-- updateHaskelloid sec h@Haskelloid{..} = do
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-- let newX = (fst $ hPos) + sec * (fst $ hVel)
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-- newY = (snd $ hPos) + sec * (snd $ hVel)
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-- newRot = hRot + hPitch * sec
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-- (nnx, nny) = wrapAround (newX, newY) (100 / fromIntegral hDiv)
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-- liftIO $ gegl_node_set (hNodeGraph M.! "trans") $ Operation "gegl:translate"
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-- [ Property "x" $ PropertyDouble $ nnx
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-- , Property "y" $ PropertyDouble $ nny
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-- ]
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-- liftIO $ gegl_node_set (hNodeGraph M.! "rot") $ Operation "gegl:rotate"
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-- [ Property "degrees" $ PropertyDouble newRot
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-- ]
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-- ud <- getAffection
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-- lost <-
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-- case state ud of
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-- InGame -> liftIO $ gegl_rectangle_intersect
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-- (GeglRectangle (floor nnx) (floor nny) (100 `div` hDiv) (100 `div` hDiv))
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-- (GeglRectangle
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-- (floor $ fst $ sPos $ ship ud)
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-- (floor $ snd $ sPos $ ship ud)
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-- 50
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-- 50
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-- )
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-- _ -> return Nothing
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-- maybe (return ()) (\_ ->
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-- lose
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-- ) lost
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-- return h
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-- { hPos = (nnx, nny)
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-- , hRot = newRot
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-- }
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--
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-- lose :: Affection UserData ()
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-- lose = do
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-- ud <- getAffection
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-- liftIO $ traceIO "YOU LOST!"
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-- _ <- liftIO $ gegl_node_link
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-- (nodeGraph ud M.! KeyLost)
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-- (nodeGraph ud M.! KeyFGNop)
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-- putAffection ud
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-- { wonlost = True
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-- }
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-- _ <- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyShipOver) "aux"
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-- return ()
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