haskelloids/src/Main.hs
2017-11-04 18:13:28 +01:00

223 lines
6.6 KiB
Haskell

{-# LANGUAGE OverloadedStrings #-}
module Main where
import Affection hiding (StateMachine(..))
import qualified SDL
import GEGL
import Data.List (delete)
import qualified Data.Map as M
import Data.Maybe (catMaybes)
import Control.Monad (when, foldM)
import Debug.Trace
-- internal imports
import Types
import Commons
import StateMachine
import Menu
import InGame
main :: IO ()
main = withAffection AffectionConfig
{ initComponents = All
, windowTitle = "Haskelloids"
, windowConfig = defaultWindow
, initScreenMode = SDL.Windowed
, preLoop = return ()
, drawLoop = draw
, updateLoop = update
, loadState = load
, cleanUp = clean
, canvasSize = Nothing
, eventLoop = handleGameEvent
}
update :: Double -> Affection UserData ()
update sec = do
ud <- getAffection
smUpdate (state ud) sec
-- update sec = do
-- -- traceM $ (show $ 1 / sec) ++ " FPS"
-- ad <- get
-- wd <- getAffection
-- when (((floor $ elapsedTime ad :: Int) * 100) `mod` 10 < 2 && pixelSize wd > 3) $ do
-- liftIO $ gegl_node_set (nodeGraph wd M.! KeyPixelize) $ Operation "gegl:pixelize"
-- [ Property "size-x" $ PropertyInt $ pixelSize wd - 1
-- , Property "size-y" $ PropertyInt $ pixelSize wd - 1
-- ]
-- pd <- getAffection
-- putAffection pd
-- { pixelSize = pixelSize wd -1
-- }
-- -- evs <- SDL.pollEvents
-- -- mapM_ (\e ->
-- -- case state wd of
-- -- InGame ->
-- -- handleGameEvent sec e
-- -- _ -> error "not yet implemented"
-- -- ) evs
-- ud2 <- getAffection
-- nhs <- mapM (updateHaskelloid sec) (haskelloids ud2)
-- -- liftIO $ traceIO $ show $ length nhs
-- putAffection ud2
-- { haskelloids = nhs
-- }
-- ud3 <- getAffection
-- let nx = fst (sPos $ ship ud3) + (fst (sVel $ ship ud3)) * sec
-- ny = snd (sPos $ ship ud3) + (snd (sVel $ ship ud3)) * sec
-- (nnx, nny) = wrapAround (nx, ny) 50
-- liftIO $ gegl_node_set (nodeGraph ud3 M.! KeyShipTranslate) $ Operation "gegl:translate"
-- [ Property "x" $ PropertyDouble $ nnx
-- , Property "y" $ PropertyDouble $ nny
-- ]
-- liftIO $ gegl_node_set (nodeGraph ud3 M.! KeyShipRotate) $ Operation "gegl:rotate"
-- [ Property "degrees" $ PropertyDouble $ sRot $ ship ud3
-- ]
-- ups <- updateParticleSystem (shots ud3) sec shotsUpd
-- ud4 <- getAffection
-- putAffection ud4
-- { ship = (ship ud3)
-- { sPos = (nnx, nny)
-- }
-- , shots = ups
-- }
draw :: Affection UserData ()
draw = do
ud <- getAffection
smDraw (state ud)
-- drawParticleSystem (shots ud) (\_ _ _ -> return())
-- liftIO $ gegl_node_process $ nodeGraph ud M.! KeySink
-- present
-- (GeglRectangle 0 0 800 600)
-- (buffer ud)
-- True
-- render Nothing Nothing
-- shotsUpd :: Double -> Particle -> Affection UserData Particle
-- shotsUpd sec part@Particle{..} = do
-- let newX = (fst particlePosition) + sec * (fromIntegral $ fst particleVelocity)
-- newY = (snd particlePosition) + sec * (fromIntegral $ snd particleVelocity)
-- (nnx, nny) = wrapAround (newX, newY) 4
-- liftIO $ gegl_node_set (particleNodeGraph M.! "rect") $ Operation "gegl:rectangle"
-- [ Property "x" $ PropertyDouble $ nnx
-- , Property "y" $ PropertyDouble $ nny
-- ]
-- ud <- getAffection
-- inters <- catMaybes <$> mapM (\h -> do
-- col <- liftIO $ gegl_rectangle_intersect
-- (GeglRectangle (floor nnx) (floor nny) 4 4)
-- (GeglRectangle
-- (floor $ fst $ hPos h)
-- (floor $ snd $ hPos h)
-- (100 `div` hDiv h)
-- (100 `div` hDiv h)
-- )
-- case col of
-- Just _ -> return $ Just h
-- Nothing -> return Nothing
-- ) (haskelloids ud)
-- when (not $ null inters) $
-- haskelloidShotDown $ head inters
-- lost <- liftIO $ gegl_rectangle_intersect
-- (GeglRectangle (floor nnx) (floor nny) 4 4)
-- (GeglRectangle
-- (floor $ fst $ sPos $ ship ud)
-- (floor $ snd $ sPos $ ship ud)
-- 50
-- 50
-- )
-- maybe (return ()) (\_ ->
-- lose
-- ) lost
-- return part
-- { particlePosition = (nnx, nny)
-- , particleTimeToLive = if (not $ null inters) then 0 else particleTimeToLive
-- }
haskelloidShotDown :: Haskelloid -> Affection UserData ()
haskelloidShotDown h = do
liftIO $ gegl_node_drop $ hNodeGraph h M.! "root"
ud <- getAffection
let redHaskelloids = delete h (haskelloids ud)
liftIO $ gegl_node_drop $ hNodeGraph h M.! "root"
newHaskelloids <- catMaybes <$> foldM
(\acc _ ->
if hDiv h < 4
then
liftIO $ insertHaskelloid acc (Just $ hDiv h) $ hPos h
else
return $ Nothing : acc
)
(map Just redHaskelloids) ([0..1] :: [Int])
liftIO $ gegl_node_link_many $ map hFlange newHaskelloids
if not $ null newHaskelloids
then
liftIO $ gegl_node_link
(last $ map hFlange newHaskelloids)
(nodeGraph ud M.! KeyHNop)
else do
liftIO $ traceIO "YOU WON!"
liftIO $ gegl_node_link
(nodeGraph ud M.! KeyWon)
(nodeGraph ud M.! KeyFGNop)
putAffection ud
{ wonlost = True
}
putAffection ud
{ haskelloids = newHaskelloids
}
-- updateHaskelloid :: Double -> Haskelloid -> Affection UserData Haskelloid
-- updateHaskelloid sec h@Haskelloid{..} = do
-- let newX = (fst $ hPos) + sec * (fst $ hVel)
-- newY = (snd $ hPos) + sec * (snd $ hVel)
-- rawRot = hRot + hPitch * sec
-- newRot
-- | rawRot > 180 = rawRot - 360
-- | rawRot < -180 = rawRot + 360
-- | otherwise = rawRot
-- (nnx, nny) = wrapAround (newX, newY) (100 / fromIntegral hDiv)
-- liftIO $ gegl_node_set (hNodeGraph M.! "trans") $ Operation "gegl:translate"
-- [ Property "x" $ PropertyDouble $ nnx
-- , Property "y" $ PropertyDouble $ nny
-- ]
-- liftIO $ gegl_node_set (hNodeGraph M.! "rot") $ Operation "gegl:rotate"
-- [ Property "degrees" $ PropertyDouble newRot
-- ]
-- ud <- getAffection
-- lost <- liftIO $ gegl_rectangle_intersect
-- (GeglRectangle (floor nnx) (floor nny) (100 `div` hDiv) (100 `div` hDiv))
-- (GeglRectangle
-- (floor $ fst $ sPos $ ship ud)
-- (floor $ snd $ sPos $ ship ud)
-- 50
-- 50
-- )
-- maybe (return ()) (\_ ->
-- lose
-- ) lost
-- return h
-- { hPos = (nnx, nny)
-- , hRot = newRot
-- }
lose :: Affection UserData ()
lose = do
ud <- getAffection
liftIO $ traceIO "YOU LOST!"
_ <- liftIO $ gegl_node_link
(nodeGraph ud M.! KeyLost)
(nodeGraph ud M.! KeyFGNop)
putAffection ud
{ wonlost = True
}
_ <- liftIO $ gegl_node_disconnect (nodeGraph ud M.! KeyShipOver) "aux"
return ()