nixpkgs/pkgs/games/warzone2100/default.nix

121 lines
2.9 KiB
Nix
Raw Permalink Normal View History

2021-01-25 12:07:03 +00:00
{ lib
2021-04-05 14:08:32 +00:00
, stdenv
2021-01-25 12:07:03 +00:00
, fetchurl
, cmake
, ninja
, p7zip
2021-01-25 12:07:03 +00:00
, pkg-config
, asciidoctor
, gettext
, SDL2
, libtheora
, libvorbis
, openal
, openalSoft
, physfs
, miniupnpc
, libsodium
, curl
, libpng
, freetype
, harfbuzz
, sqlite
, which
2021-04-05 14:08:32 +00:00
, vulkan-headers
, vulkan-loader
, shaderc
2021-01-25 12:07:03 +00:00
, withVideos ? false
}:
2016-04-11 02:47:15 +00:00
let
pname = "warzone2100";
sequences_src = fetchurl {
url = "mirror://sourceforge/${pname}/warzone2100/Videos/high-quality-en/sequences.wz";
sha256 = "90ff552ca4a70e2537e027e22c5098ea4ed1bc11bb7fc94138c6c941a73d29fa";
};
2016-04-11 02:47:15 +00:00
in
2021-04-05 14:08:32 +00:00
stdenv.mkDerivation rec {
2019-09-02 11:42:47 +00:00
inherit pname;
2021-07-25 20:40:25 +00:00
version = "4.1.1";
2017-01-07 15:47:55 +00:00
2016-04-11 02:47:15 +00:00
src = fetchurl {
2021-01-25 12:07:03 +00:00
url = "mirror://sourceforge/${pname}/releases/${version}/${pname}_src.tar.xz";
2021-07-25 20:40:25 +00:00
sha256 = "sha256-CnMt3FytpTDAtibU3V24i6EvWRc9UkAuvC9ingphCM8=";
2016-04-11 02:47:15 +00:00
};
2017-01-07 15:47:55 +00:00
2019-08-12 00:38:33 +00:00
buildInputs = [
2021-01-25 12:07:03 +00:00
SDL2
libtheora
libvorbis
openal
openalSoft
physfs
miniupnpc
libsodium
curl
libpng
freetype
harfbuzz
sqlite
2021-04-05 14:08:32 +00:00
vulkan-headers
vulkan-loader
2019-08-12 00:38:33 +00:00
];
2021-01-25 12:07:03 +00:00
2019-08-12 00:38:33 +00:00
nativeBuildInputs = [
2021-04-05 14:08:32 +00:00
pkg-config
2021-01-25 12:07:03 +00:00
cmake
ninja
p7zip
2021-01-25 12:07:03 +00:00
asciidoctor
gettext
2021-04-05 14:08:32 +00:00
shaderc
2019-08-12 00:38:33 +00:00
];
2017-01-07 15:47:55 +00:00
postPatch = ''
substituteInPlace lib/exceptionhandler/dumpinfo.cpp \
2021-01-25 12:07:03 +00:00
--replace '"which "' '"${which}/bin/which "'
substituteInPlace lib/exceptionhandler/exceptionhandler.cpp \
--replace "which %s" "${which}/bin/which %s"
'';
2021-01-25 12:07:03 +00:00
cmakeFlags = [
"-DWZ_DISTRIBUTOR=NixOS"
# The cmake builder automatically sets CMAKE_INSTALL_BINDIR to an absolute
# path, but this results in an error:
#
# > An absolute CMAKE_INSTALL_BINDIR path cannot be used if the following
# > are not also absolute paths: WZ_DATADIR
#
# WZ_DATADIR is based on CMAKE_INSTALL_DATAROOTDIR, so we set that.
#
# Alternatively, we could have set CMAKE_INSTALL_BINDIR to "bin".
"-DCMAKE_INSTALL_DATAROOTDIR=${placeholder "out"}/share"
2021-01-25 12:07:03 +00:00
];
2021-01-25 12:07:03 +00:00
postInstall = lib.optionalString withVideos ''
cp ${sequences_src} $out/share/warzone2100/sequences.wz
'';
2014-09-04 19:04:11 +00:00
meta = with lib; {
description = "A free RTS game, originally developed by Pumpkin Studios";
longDescription = ''
Warzone 2100 is an open source real-time strategy and real-time tactics
hybrid computer game, originally developed by Pumpkin Studios and
published by Eidos Interactive.
In Warzone 2100, you command the forces of The Project in a battle to
rebuild the world after mankind has almost been destroyed by nuclear
missiles. The game offers campaign, multi-player, and single-player
skirmish modes. An extensive tech tree with over 400 different
technologies, combined with the unit design system, allows for a wide
2016-04-11 02:47:15 +00:00
variety of possible units and tactics.
'';
homepage = "http://wz2100.net";
2014-09-04 19:04:11 +00:00
license = licenses.gpl2Plus;
2021-01-25 12:06:19 +00:00
maintainers = with maintainers; [ astsmtl fgaz ];
2014-09-04 19:04:11 +00:00
platforms = platforms.linux;
};
}