unvanquished: 0.52.0 -> 0.52.1 (#127771)

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necessarily-equal 2021-06-26 17:48:49 +02:00 committed by GitHub
parent 6556d64f45
commit f5bba23a7b
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@ -6,7 +6,7 @@
}:
let
version = "0.52.0";
version = "0.52.1";
binary-deps-version = "5";
src = fetchFromGitHub {
@ -14,7 +14,7 @@ let
repo = "Unvanquished";
rev = "v${version}";
fetchSubmodules = true;
sha256 = "1acda1559q6zwmhg3x00nai88hy83i5hcfli2bqfab7slr95lm27";
sha256 = "1fiqn9f6nsh4cfjy7gfsv950hphwi9ca0ddgsjvn77g7yc0arp6c";
};
unvanquished-binary-deps = stdenv.mkDerivation rec {
@ -77,15 +77,14 @@ let
chmod +x $out/bin/${wrappername}
'';
unvanquished-assets = stdenv.mkDerivation {
pname = "unvanquished-assets";
inherit version src;
outputHash = "sha256:1fy85cjnjk9rrqkhgx5701inff2yv14hnxglzx3209c553gn31n7";
outputHash = "sha256:084jdisb48xyk9agjifn0nlnsdnjgg32si8zd1khsywd0kffplzx";
outputHashMode = "recursive";
nativeBuildInputs = [ aria2 cacert ];
buildCommand = "bash $src/download-paks $out";
buildCommand = "bash $src/download-paks --cache=$(pwd) --version=${version} $out";
};
# this really is the daemon game engine, the game itself is in the assets
@ -186,7 +185,8 @@ in stdenv.mkDerivation rec {
# don't replace the following lib.licenses.zlib with just "zlib",
# or you would end up with the package instead
license = with lib.licenses; [
mit gpl3Only lib.licenses.zlib cc-by-sa-25
mit gpl3Plus lib.licenses.zlib bsd3 # engine
cc-by-sa-25 cc-by-sa-30 cc-by-30 cc-by-sa-40 cc0 # assets
];
};
}