71 lines
1.9 KiB
Haskell
71 lines
1.9 KiB
Haskell
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{-# LANGUAGE TypeFamilies #-}
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module Types.Graphics.IndexBuffer where
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import qualified Graphics.Rendering.OpenGL as GL
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import SDL (($=), get)
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import Foreign
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-- internal imports
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import Classes.Graphics.Bindable
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import Classes.Graphics.Buffer
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-- layout of the IndexBuffer data object
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data IndexBuffer a = IndexBuffer
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{ iBufId :: GL.BufferObject -- buffer id
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, iBufSize :: GL.GLsizeiptr -- size of data
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, iBufData :: Ptr a -- pointer to data
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, iBufCount :: GL.GLint -- number of data elements
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}
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-- instanciate typeclass from BufferClass and fill in missing implementations
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instance Buffer (IndexBuffer a) where
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type ObjName (IndexBuffer a) = GL.BufferObject
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target _ = GL.ElementArrayBuffer
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glId = iBufId
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initialize buf = do
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-- bind the buffer using the default iplementation of the typeclass
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bind buf
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-- fill in the data
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GL.bufferData (target buf) $=
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( iBufSize buf
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, iBufData buf
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, GL.DynamicDraw
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)
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-- release the buffer using the default implementation of the typeclass
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unbind buf
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instance Bindable (IndexBuffer a) where
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-- bind the buffer
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bind buf = GL.bindBuffer (target buf) $= Just (glId buf)
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-- unbind the buffer
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unbind buf = GL.bindBuffer (target buf) $= Nothing
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newIndexBuffer ::
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(Storable a) => -- we have to be able to get a pointer to provided data
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[a] -> -- list of data elements
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IO (IndexBuffer a) -- newly built IndexBuffer data object
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newIndexBuffer list = do
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-- create the buffer object in applicative style
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buf <- IndexBuffer
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-- generate the ID
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<$> GL.genObjectName
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-- compute buffer size
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<*> pure (fromIntegral (length list * sizeOf (head list)))
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-- make pointer out of list
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<*> newArray list
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-- get count
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<*> pure (fromIntegral $ length list)
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-- fill the data in to the buffer
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initialize buf
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-- return the data object
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return buf
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