pituicat/examples/example01/Main.hs

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{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE ForeignFunctionInterface #-}
import Affection as A
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import SDL (($=))
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL
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import Control.Concurrent.STM
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import Control.Concurrent.MVar
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import Control.Monad.IO.Class (liftIO)
import Control.Monad (when)
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import Control.DeepSeq (deepseq)
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import Data.Matrix as M
import qualified Data.Set as S
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import Data.String
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import System.Random (randomRIO)
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import NanoVG hiding (V2(..))
import Linear
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import Foreign.C.Types (CInt(..))
-- internal imports
import Types
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instance Affectionate UserData where
loadState = load
preLoop = pre
handleEvents = handle
update = Main.update
draw = Main.draw
cleanUp = clean
hasNextStep = liftIO . readMVar . doNextStep
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foreign import ccall unsafe "glewInit"
glewInit :: IO CInt
main :: IO ()
main = do
logIO A.Debug "Starting"
let conf = AffectionConfig
{ initComponents = All
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, windowTitle = "affection: example01"
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, windowConfigs =
[
( 0
, SDL.defaultWindow
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{ SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
}
, SDL.windowInitialSize = SDL.V2 600 600
, SDL.windowResizable = True
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}
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, SDL.Windowed
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)
]
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}
withAffection conf
load :: IO UserData
load = do
-- emptyMatrix <- zero 60 60
liftIO $ logIO A.Debug "init GLEW"
_ <- glewInit
liftIO $ logIO A.Debug "making random"
randList <- mapM (\_ -> randomRIO (0,1)) [0..3599]
liftIO $ logIO A.Debug "creating context"
nanoCtx <- createGL3 (S.fromList [Antialias, StencilStrokes, NanoVG.Debug])
let fullMatrix = fromList 60 60 randList
-- logIO A.Debug $ prettyMatrix fullMatrix
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empty1 <- newTVarIO [] -- ([] :: [(UUID, WindowMessage -> Affection ())])
empty3 <- newTVarIO [] -- ([] :: [(UUID, KeyboardMessage -> Affection ())])
step <- NewMVar True
(\life food time -> UserData
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{ subsystems = Subsystems
(Window empty1)
(Keyboard empty3)
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, lifeMat = life
, foodMat = food
, timeMat = time
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, nano = nanoCtx
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, doNextStep = step
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}
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)
<$> newMVar fullMatrix
<*> (newMVar (fromList 60 60 (repeat 10)))
<*> (newMVar (M.zero 60 60))
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pre :: UserData -> Affection ()
pre ud = do
_ <- partSubscribe (subKeyboard $ subsystems sd) (exitOnEsc (doNextStep ud))
_ <- partSubscribe (subKeyboard $ subsystems sd) (reloadOnR ud)
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_ <- partSubscribe (subKeyboard $ subsystems sd) showFPS
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_ <- partSubscribe (subKeyboard $ subsystems sd) toggleFullScreen
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_ <- partSubscribe (subWindow $ subsystems sd) exitOnWindowClose
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_ <- partSubscribe (subWindow $ subsystems sd) (fitViewport (600/600))
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now <- getElapsedTime
putAffection sd
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toggleFullScreen :: KeyboardMessage -> Affection UserData ()
toggleFullScreen (MsgKeyboardEvent _ _ SDL.Pressed False sym)
| SDL.keysymKeycode sym == SDL.KeycodeF11 = toggleScreen
| otherwise = return ()
toggleFullScreen _ = return ()
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exitOnEsc :: KeyboardMessage -> Affection UserData ()
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exitOnEsc (MsgKeyboardEvent _ _ SDL.Pressed False sym) =
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case SDL.keysymKeycode sym of
SDL.KeycodeEscape -> do
liftIO $ logIO A.Debug "Yo dog I heard..."
quit
_ -> return ()
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exitOnEsc _ = return ()
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reloadOnR :: KeyboardMessage -> Affection UserData ()
reloadOnR (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of
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SDL.KeycodeR -> reload
_ -> return ()
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reloadOnR _ = return ()
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reload :: Affection UserData ()
reload = do
ud <- getAffection
now <- getElapsedTime
randList <- liftIO $ mapM (\_ -> randomRIO (0,1)) [0..3599]
let fullMatrix = fromList 60 60 randList
putAffection ud
{ lifeMat = fullMatrix
, foodMat = fromList 60 60 (repeat 10)
, timeMat = M.zero 60 60
}
showFPS :: KeyboardMessage -> Affection UserData ()
showFPS (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of
SDL.KeycodeF -> do
dt <- getDelta
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liftIO $ logIO A.Debug $ "FPS: " <> fromString (show (1 / dt))
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_ -> return ()
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showFPS _ = return ()
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exitOnWindowClose :: WindowMessage -> Affection UserData ()
exitOnWindowClose wm =
case wm of
MsgWindowClose _ _ -> do
liftIO $ logIO A.Debug "I heard another one..."
quit
_ -> return ()
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exitOnWindowClose _ = return ()
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handle :: [SDL.EventPayload] -> Affection UserData ()
handle es = do
(Subsystems a b) <- subsystems <$> getAffection
_ <- consumeSDLEvents a =<< consumeSDLEvents b es
return ()
update :: Double -> Affection UserData ()
update _ = do
ud <- getAffection
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newList <- mapM (\coord -> do
let x = (coord `mod` 60) + 1
y = (coord `div` 60) + 1
subm
| x == 1 && y == 1 =
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(submatrix 60 60 60 60 (lifeMat ud) <|> submatrix 60 60 1 2 (lifeMat ud))
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<->
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(submatrix 1 2 60 60 (lifeMat ud) <|> submatrix 1 2 1 2 (lifeMat ud))
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| x == 1 && y == 60 =
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(submatrix 59 60 60 60 (lifeMat ud) <|> submatrix 59 60 1 2 (lifeMat ud))
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<->
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(submatrix 1 1 60 60 (lifeMat ud) <|> submatrix 1 1 1 2 (lifeMat ud))
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| x == 60 && y == 1 =
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(submatrix 60 60 59 60 (lifeMat ud) <|> submatrix 60 60 1 1 (lifeMat ud))
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<->
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(submatrix 1 2 59 60 (lifeMat ud) <|> submatrix 1 2 1 1 (lifeMat ud))
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| x == 60 && y == 60 =
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(submatrix 59 60 59 60 (lifeMat ud) <|> submatrix 59 60 1 1 (lifeMat ud))
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<->
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(submatrix 1 1 59 60 (lifeMat ud) <|> submatrix 1 1 1 1 (lifeMat ud))
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| x == 1 =
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(submatrix (y - 1) (y + 1) 60 60 (lifeMat ud))
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<|>
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(submatrix (y - 1) (y + 1) 1 2 (lifeMat ud))
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| y == 1 =
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(submatrix 60 60 (x - 1) (x + 1) (lifeMat ud))
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<->
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(submatrix 1 2 (x - 1) (x + 1) (lifeMat ud))
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| x == 60 =
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(submatrix (y - 1) (y + 1) 59 60 (lifeMat ud))
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<|>
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(submatrix (y - 1) (y + 1) 1 1 (lifeMat ud))
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| y == 60 =
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(submatrix 59 60 (x -1 ) (x + 1) (lifeMat ud))
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<->
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(submatrix 1 1 (x - 1) (x + 1) (lifeMat ud))
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| otherwise =
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(submatrix (y - 1) (y + 1) (x - 1) (x + 1) (lifeMat ud))
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life = countLife subm
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ret
| life == 0 && lifeMat ud M.! (y, x) == 0 =
( 0
, if timeMat ud M.! (y, x) >= 10
then min 10 (foodMat ud M.! (y, x) + 1)
else min 10 (foodMat ud M.! (y, x))
, timeMat ud M.! (y, x) + 1
)
| otherwise = (1, 1, 1)
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if lifeMat ud M.! (y, x) == 1
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then if (life == 2 || life == 3) && foodMat ud M.! (y, x) > 0
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then return (1, (foodMat ud M.! (y, x)) - 1, 0)
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else return (0, foodMat ud M.! (y, x), 0)
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else if life == 3 && foodMat ud M.! (y, x) > 0
then return (1, (foodMat ud M.! (y, x)) - 1, 0)
else return
( 0
, if timeMat ud M.! (y, x) > 10
then min 10 ((foodMat ud M.! (y, x)) + 1)
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else min 10 (foodMat ud M.! (y, x))
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, timeMat ud M.! (y, x) + 1
)
) [0..3599]
let newLifeMat = fromList 60 60 (map (\(x, _, _) -> x) newList)
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newFoodMat = fromList 60 60 (map (\(_, x, _) -> x) newList)
newTimeMat = fromList 60 60 (map (\(_, _, x) -> x) newList)
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if newLifeMat == M.zero 60 60
then
reload
else
putAffection ((newLifeMat, newFoodMat, newTimeMat) `deepseq` ud)
{ lifeMat = newLifeMat
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--, foodMat = newFoodMat
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, timeMat = newTimeMat
}
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countLife :: Matrix Word -> Word
countLife mat = res - (mat M.! (2, 2))
where
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res = foldr (flip (+)) 0 mat
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draw :: Affection UserData ()
draw = do
ud <- getAffection
liftIO $ do
beginFrame (nano ud) 600 600 1
save (nano ud)
mapM_ (\coord -> do
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let x = coord `mod` 60
y = coord `div` 60
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ctx = nano ud
mult = lifeMat ud M.! (x + 1, y + 1)
-- logIO A.Debug $ show mult
beginPath ctx
rect ctx (fromIntegral $ x * 10) (fromIntegral $ y * 10) 10 10
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if mult == 1
then
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fillColor ctx (rgba 255 255 255 255)
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else
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fillColor ctx (rgba 0 (fromIntegral $ 25 * (foodMat ud M.! (x+1, y+1))) 0 255)
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fill ctx
) [0..3599]
restore (nano ud)
endFrame (nano ud)
clean _ = return ()