hunting warnings and other nasties
This commit is contained in:
parent
17978b0bd7
commit
60d38217c8
2 changed files with 9 additions and 7 deletions
|
@ -102,7 +102,7 @@ library
|
|||
ghc-options: -Wall
|
||||
-- Other library packages from which modules are imported.
|
||||
build-depends: base >=4.9 && < 5
|
||||
, sdl2 ^>= 2.5
|
||||
, sdl2 >= 2.5
|
||||
, linear
|
||||
, text
|
||||
, mtl
|
||||
|
@ -129,7 +129,7 @@ executable example00
|
|||
if flag(examples)
|
||||
build-depends: base >=4.9 && < 5
|
||||
, affection
|
||||
, sdl2 ^>= 2.5
|
||||
, sdl2 >= 2.5
|
||||
, stm
|
||||
else
|
||||
buildable: False
|
||||
|
@ -145,7 +145,7 @@ executable example01
|
|||
if flag(examples)
|
||||
build-depends: base >=4.9 && < 5
|
||||
, affection
|
||||
, sdl2 ^>= 2.5
|
||||
, sdl2 >= 2.5
|
||||
, stm
|
||||
, OpenGL
|
||||
, random
|
||||
|
@ -168,7 +168,7 @@ executable example02
|
|||
if flag(examples)
|
||||
build-depends: base >=4.9 && < 5
|
||||
, affection
|
||||
, sdl2 ^>= 2.5
|
||||
, sdl2 >= 2.5
|
||||
, stm
|
||||
, OpenGL
|
||||
, random
|
||||
|
|
|
@ -23,7 +23,8 @@ import qualified Graphics.GL as GLRaw
|
|||
import Foreign.Marshal.Array
|
||||
|
||||
import qualified Data.ByteString as B
|
||||
import qualified Data.ByteString.Char8 as B8
|
||||
|
||||
import Data.String (fromString)
|
||||
|
||||
import System.Clock
|
||||
|
||||
|
@ -62,11 +63,12 @@ withAffection AffectionConfig{..} = do
|
|||
renderQuality <- SDL.get SDL.HintRenderScaleQuality
|
||||
when (renderQuality /= SDL.ScaleLinear) $
|
||||
logIO Warn "Linear texture filtering not enabled!"
|
||||
void $ liftIO (logIO Debug . fromString . show <$> (SDL.version :: IO (Integer, Integer, Integer)))
|
||||
-- construct window
|
||||
liftIO $ logIO Debug "Creating Window(s)"
|
||||
windows <- zip3 (map (\(x,_,_) -> x) windowConfigs) <$>
|
||||
mapM
|
||||
(\wc -> SDL.createWindow windowTitle ((\(_,y,_) -> y) wc))
|
||||
(SDL.createWindow windowTitle . (\(_,y,_) -> y))
|
||||
windowConfigs <*>
|
||||
pure (map (\(_,_,z) -> z) windowConfigs)
|
||||
|
||||
|
@ -74,7 +76,7 @@ withAffection AffectionConfig{..} = do
|
|||
_ <- SDL.glSetAttribute SDL.SDL_GL_SHARE_WITH_CURRENT_CONTEXT 1
|
||||
contexts <- zip (map (\(x,_,_) -> x) windows) <$>
|
||||
mapM (SDL.glCreateContext . (\(_,y,_) -> y)) windows
|
||||
mapM_ (\w -> flip SDL.setWindowMode ((\(_,_,z) -> z) w) ((\(_,y,_) -> y) w)) windows
|
||||
mapM_ (\w -> SDL.setWindowMode ((\(_,y,_) -> y) w) ((\(_,_,z) -> z) w)) windows
|
||||
-- sync updates with monitor
|
||||
-- SDL.swapInterval $= SDL.SynchronizedUpdates -- <- causes Problems with windows
|
||||
liftIO $ logIO Debug "Getting Time"
|
||||
|
|
Loading…
Reference in a new issue