linting
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2 changed files with 11 additions and 14 deletions
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@ -51,18 +51,18 @@ instance Scene Test where
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onEvents = singleHandler
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render level = liftIO $ do
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(GLAssets va vb ib sh tx) <- atomically (readTMVar $ testGraphics level)
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(GLAssets va vb ib sh _) <- atomically (readTMVar $ testGraphics level)
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(LevelMap layers _ _ tileMap _) <-
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atomically (readTMVar $ testMap level)
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stageSet <- readTVarIO (testStageSet level)
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nonPlayerCast <- readTVarIO (testCast level)
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powerups <- (V.map Cast) <$> (readTVarIO (testPowerups level))
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A.logIO A.Debug (fromString $ V.foldl (\acc (Cast p) -> acc ++ show p ++ " ") "" powerups)
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powerups <- V.map Cast <$> readTVarIO (testPowerups level)
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-- A.logIO A.Debug (fromString $ V.foldl (\acc (Cast p) -> acc ++ show p ++ " ") "" powerups)
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pituicat <- readTVarIO (testPlayer level)
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let cast = Cast (fromJust pituicat) `V.cons` powerups V.++
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nonPlayerCast
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playerPos@(V2 px py) = realToFrac <$> (pcPos $ fromJust pituicat)
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(V2 px py) = realToFrac <$> pcPos (fromJust pituicat)
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atomically $ modifyTVar (testMatrices level) $ \pvm ->
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pvm
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@ -71,7 +71,7 @@ instance Scene Test where
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(V3 (400 - px) (300 - py) 0)
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}
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(PVM p v m) <- atomically $ readTVar (testMatrices level)
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(PVM p v m) <- readTVarIO (testMatrices level)
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let (indices, vertices) = populate
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layers
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@ -89,6 +89,6 @@ instance Scene Test where
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write ib 0 (VS.map fromIntegral indices)
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bind (tileMapTexture tileMap)
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V.mapM_ (\(StageSet p) -> bindPropTexture p) stageSet
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V.mapM_(\(StageSet prop) -> bindPropTexture prop) stageSet
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V.mapM_(\(Cast c) -> bindPropTexture c) cast
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R.draw va ib sh
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@ -81,26 +81,23 @@ instance Mass PowerUp where
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acceleration = puAcc
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accelerationUpdater o =
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(\acc -> o
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\acc -> o
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{ puAcc = acc
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}
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)
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velocity = puVel
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velocityUpdater o =
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(\vel -> o
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\vel -> o
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{ puVel = vel
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}
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)
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position = puPos
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positionUpdater o =
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(\pos -> o
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\pos -> o
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{ puPos = pos
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}
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)
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instance Collidible PowerUp where
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