start collectables
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11 changed files with 156 additions and 9 deletions
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@ -36,6 +36,7 @@ executable pituicat
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, Classes.Scene
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, Classes.Actor
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, Classes.Prop
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, Classes.Collectable
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, Classes.Graphics
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, Classes.Graphics.Bindable
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, Classes.Graphics.Buffer
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@ -44,7 +45,6 @@ executable pituicat
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, Classes.Physics
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, Classes.Physics.Mass
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, Classes.Physics.Collidible
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, Classes.Physics.Collectable
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, Scenes.Test
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, Scenes.Test.Types
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, Scenes.Test.Util
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@ -7,3 +7,4 @@ import Classes.Scene as C
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import Classes.Prop as C
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import Classes.Actor as C
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import Classes.Physics as C
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import Classes.Collectable as C
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@ -1,4 +1,4 @@
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module Classes.Physics.Collectable where
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module Classes.Collectable where
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import Classes.Physics.Collidible (Collidible)
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@ -11,12 +11,14 @@ data Effect
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| Antidote
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| StopTime
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| Invisibility
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deriving (Show)
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-- | The Effect holder type definition
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data EffectHolder = EffectHolder
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{ effectDuration :: Double -- ^ Duration of stored effect
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, effectReleased :: Effect -- ^ The actual effect released
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}
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deriving (Show)
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class Collidible c => Collectable c where
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@ -35,6 +35,7 @@ instance Scene Test where
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<*> newTVarIO Nothing
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<*> newTVarIO V.empty
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<*> newTVarIO V.empty
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<*> newTVarIO V.empty
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<*> newTVarIO (PVM identity identity identity)
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<*> newTVarIO []
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@ -53,8 +54,11 @@ instance Scene Test where
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stageSet <- readTVarIO (testStageSet level)
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nonPlayerCast <- readTVarIO (testCast level)
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pituicat <- atomically $ readTVar (testPlayer level)
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let cast = Cast (fromJust pituicat) `V.cons` nonPlayerCast
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powerups <- fmap (V.map Cast) (readTVarIO (testPowerups level))
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pituicat <- readTVarIO (testPlayer level)
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let cast = Cast (fromJust pituicat) `V.cons` powerups
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-- nonPlayerCast V.++
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-- powerups
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playerPos@(V2 px py) = realToFrac <$> (pcPos $ fromJust pituicat)
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atomically $ modifyTVar (testMatrices level) $ \pvm ->
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@ -67,7 +71,10 @@ instance Scene Test where
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(PVM p v m) <- atomically $ readTVar (testMatrices level)
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setUniform sh "u_mvp" (p !*! v !*! m)
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let (indices, vertices) = populate layers stageSet cast
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let (indices, vertices) = populate
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layers
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stageSet
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cast
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bind va
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bind vb
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@ -3,6 +3,7 @@ module Scenes.Test.Load where
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import qualified Graphics.Rendering.OpenGL as GL
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import qualified Data.Vector as V
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import qualified Data.Vector.Storable as VS
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import Control.Concurrent.STM
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@ -38,7 +39,7 @@ load level progress = do
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bind vertexArray
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vertexBuffer <- newVertexBuffer 1024
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vertexBuffer <- newVertexBuffer 4096
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bind vertexBuffer
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@ -80,6 +81,14 @@ load level progress = do
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tex
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False
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Nothing
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oil = PowerUp
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(realToFrac <$> (startpos) + V2 100 0)
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(V2 0 0)
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(V2 0 0)
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5
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tex
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(EffectHolder 5 SpeedUp)
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bind shader
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setUniform shader "u_mvp" (projection !*! view !*! model)
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@ -103,6 +112,7 @@ load level progress = do
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putTMVar (testGraphics level)
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(GLAssets vertexArray vertexBuffer indexBuffer shader [tex])
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writeTVar (testPlayer level) (Just pituicat)
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writeTVar (testPowerups level) (V.fromList [oil])
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writeTVar (testLoaded level) True
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writeTVar (testMatrices level) (PVM projection view model)
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@ -19,6 +19,7 @@ data Test = Test
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, testPlayer :: TVar (Maybe Pituicat)
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, testStageSet :: TVar (V.Vector StageSet)
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, testCast :: TVar (V.Vector Cast)
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, testPowerups :: TVar (V.Vector PowerUp)
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, testMatrices :: TVar PVM
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, testClean :: TVar [UUID]
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}
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@ -32,6 +32,11 @@ update level dt = liftIO $ do
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atomically $ do
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lmap <- readTMVar (testMap level)
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let layer = mapLayers lmap V.! fromIntegral (mapWalkLayer lmap)
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modifyTVar (testPowerups level) $ \pus ->
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let played = V.map (perform dt) pus
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collided = V.map (\pu -> performWorldCollision pu layer dt) played
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in
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collided
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modifyTVar
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(testCast level) $ \cast ->
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let playedCast =
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@ -11,3 +11,4 @@ import Types.StageSet as T
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import Types.Graphics as T
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import Types.Player as T
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import Types.Util as T
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import Types.PowerUp as T
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@ -35,7 +35,7 @@ data Pituicat = Pituicat
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, pcHealth :: Int
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, pcTexture :: Texture
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, pcGrounded :: Bool
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, pcMoveState :: Maybe Action
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, pcMoveState :: Maybe Action
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}
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deriving (Eq, Show)
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@ -79,7 +79,7 @@ instance Actor Pituicat where
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let (V2 _ dy) = velocity physCat
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physCat = (accelerate dt . gravitate constG)
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(p
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{ pcAcc = 0
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{ pcAcc = V2 0 0
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, pcTMoveVel =
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case pcMoveState p of
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Just MoveRight -> V2 catMoveVelocity 0
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120
src/Types/PowerUp.hs
Normal file
120
src/Types/PowerUp.hs
Normal file
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@ -0,0 +1,120 @@
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module Types.PowerUp where
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import qualified Data.Vector as V
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import Linear
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-- internal imports
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import Classes.Graphics.Drawable
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import Classes.Graphics.Bindable
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import Classes.Collectable
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import Classes.Prop
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import Classes.Actor
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import Classes.Physics
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import Types.Graphics.VertexBuffer
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import Types.Texture
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import Util
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data PowerUp = PowerUp
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{ puPos :: V2 Double
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, puVel :: V2 Double
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, puAcc :: V2 Double
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, puTTL :: Double
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, puTexture :: Texture
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, puEffect :: EffectHolder
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}
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deriving (Show)
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instance Drawable PowerUp where
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toVertices (PowerUp (V2 x y) _ _ _ _ _) =
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( V.fromList [0, 1, 2, 2, 3, 0]
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, V.fromList
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[ newVertex
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(V3 (realToFrac x - 20) (realToFrac y - 20) 0)
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(V4 1 1 1 1)
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(V2 0 (1 - 50 / 1024))
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1
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, newVertex
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(V3 (realToFrac x + 20) (realToFrac y - 20) 0)
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(V4 1 1 1 1)
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(V2 (50 / 1024) (1 - 50 / 1024))
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1
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, newVertex
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(V3 (realToFrac x + 20) (realToFrac y + 20) 0)
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(V4 1 1 1 1)
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(V2 (50 / 1024) 1)
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1
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, newVertex
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(V3 (realToFrac x - 20) (realToFrac y + 20) 0)
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(V4 1 1 1 1)
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(V2 0 1)
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1
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]
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)
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instance Prop PowerUp where
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residentLayer _ = 0
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bindPropTexture = bind . puTexture
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instance Actor PowerUp where
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perform dt o =
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let phys = (accelerate dt . gravitate constG)
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o
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{ puAcc = V2 0 0
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, puTTL = puTTL o - dt
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}
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in
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phys
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instance Mass PowerUp where
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mass _ = 1
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acceleration = puAcc
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accelerationUpdater o =
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(\acc -> o
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{ puAcc = acc
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}
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)
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velocity = puVel
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velocityUpdater o =
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(\vel -> o
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{ puVel = vel
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}
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)
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position = puPos
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positionUpdater o =
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(\pos -> o
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{ puPos = pos
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}
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)
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instance Collidible PowerUp where
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boundary _ =
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( V2 (-20) (-20)
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, V2 20 20
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)
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collide o _ NoCollision = o
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collide o other collr@(Collision ddr (V2 dirx diry)) =
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let no = elasticCollision 0.3 o other collr
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in
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no
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instance Collectable PowerUp where
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effect = puEffect
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@ -1,6 +1,6 @@
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{-# LANGUAGE ExistentialQuantification #-}
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module Types.Tangible where
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import Classes.Physics.Collectable (Collectable)
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import Classes.Collectable (Collectable)
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data Tangible = forall a . Collectable a => Tangible a
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