make drawables and fix tiles to make it work
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9c2f93a60c
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c557b9cc3c
10 changed files with 153 additions and 35 deletions
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@ -27,6 +27,7 @@ executable pituicat
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, Types.Graphics.VertexBuffer
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, Types.Graphics.IndexBuffer
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, Types.Graphics.Shader
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, Types.Graphics.Prop
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, Types.Util
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, Classes
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, Classes.Scene
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@ -34,6 +35,7 @@ executable pituicat
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, Classes.Graphics.Bindable
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, Classes.Graphics.Buffer
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, Classes.Graphics.VertexLayout
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, Classes.Graphics.Drawable
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, Scenes.Test
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, Map
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, StateMachine
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@ -5,3 +5,4 @@ module Classes.Graphics
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import Classes.Graphics.Bindable as G
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import Classes.Graphics.Buffer as G
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import Classes.Graphics.VertexLayout as G
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import Classes.Graphics.Drawable as G
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15
src/Classes/Graphics/Drawable.hs
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15
src/Classes/Graphics/Drawable.hs
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@ -0,0 +1,15 @@
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{-# LANGUAGE TypeFamilies #-}
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module Classes.Graphics.Drawable where
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-- iternal imports
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import Types.Graphics.VertexBuffer (Vertex)
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-- | A typeclass for all drawable objects
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class Drawable a where
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-- | List type for resulting vertices and indices
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type VertexList a :: * -> *
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-- | converter function
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toVertices :: a -> ((VertexList a) Word, (VertexList a) Vertex)
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@ -22,7 +22,7 @@ class Scene a where
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isSceneLoaded :: a -> Affection Bool
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-- | Run updates on the data given the time elapsed since last frame
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update :: a -> Float -> Affection ()
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update :: a -> Double -> Affection ()
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-- | Handle input events
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onEvents :: a -> [SDL.EventPayload] -> Affection ()
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28
src/Map.hs
28
src/Map.hs
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@ -6,6 +6,7 @@ import qualified Graphics.Rendering.OpenGL as GL
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import Linear
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import Codec.Picture
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import Codec.Picture.Extra
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import qualified Data.Vector as V
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@ -17,16 +18,17 @@ import Types
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constructMap :: LevelDescriptor -> GL.GLuint -> IO LevelMap
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constructMap desc tilemapSlot = do
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tilemap <- uncurry TileMap <$> newTexture (levelTileMap desc) tilemapSlot
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(layers, dimensions) <- foldM
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(\(layers, dims) descTup -> do
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(nlayer, ndims) <- readLayer descTup
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(nlayer, ndims) <-
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readLayer descTup (fmap fromIntegral $ tileMapDimensions tilemap)
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if not (null layers) && ndims /= dims
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then error ("Map Layer dimensions mismatch in: " <> snd descTup)
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else return (layers ++ [nlayer], ndims)
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)
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([], V2 0 0)
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(V.fromList $ levelLayerPath desc)
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tilemap <- uncurry TileMap <$> newTexture (levelTileMap desc) tilemapSlot
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LevelMap
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<$> pure (V.fromList layers)
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<*> pure (levelWalkLayer desc)
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@ -35,10 +37,11 @@ constructMap desc tilemapSlot = do
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<*> pure (V2 (fst $ levelStartPos desc) (snd $ levelStartPos desc))
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readLayer
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:: (Word, FilePath) -- | index and path of the layer descriptor image
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-> IO (MapLayer, V2 Int)
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readLayer (idx, path) = do
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img <- either error convertRGBA8 <$> readImage path
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:: (Word, FilePath) -- ^ index and path of the layer descriptor image
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-> V2 Float -- ^ size of Tilemap in pixels
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-> IO ((V.Vector Tile), V2 Int)
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readLayer (idx, path) (V2 tx ty) = do
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img <- flipVertically <$> convertRGBA8 <$> either error id <$> readImage path
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let width = imageWidth img
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height = imageHeight img
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layer = V.foldl
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@ -46,7 +49,16 @@ readLayer (idx, path) = do
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(PixelRGBA8 r g b _) -> if r >= 253
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then
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acc `V.snoc` Tile
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(V2 (255 - fromIntegral g) (255 - fromIntegral b))
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(V2 (fromIntegral px) (fromIntegral py))
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( (V2
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((255 - fromIntegral g) * (32 / tx))
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(1 - (255 - fromIntegral b + 1) * (32 / ty))
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)
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, (V2
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((255 - fromIntegral g + 1) * (32 / tx))
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(1 - (255 - fromIntegral b) * (32 / ty))
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)
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)
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(case r of
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255 -> Solid
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254 -> Platform
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@ -57,4 +69,4 @@ readLayer (idx, path) = do
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)
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V.empty
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(V.fromList ((,) <$> [0 .. height - 1] <*> [0 .. width - 1]))
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return (MapLayer layer, V2 width height)
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return (layer, V2 width height)
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@ -6,6 +6,9 @@ import Affection
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import qualified Graphics.Rendering.OpenGL as GL
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import qualified Data.Vector.Storable as VS
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import qualified Data.Vector as V
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import Data.String
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import Control.Concurrent.STM
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@ -24,6 +27,7 @@ data Test = Test
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{ testMap :: TMVar LevelMap
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, testGraphics :: TMVar GLAssets
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, testLoaded :: TVar Bool
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, testProps :: TVar (V.Vector Prop)
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}
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data GLAssets = GLAssets
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@ -41,6 +45,7 @@ instance Scene Test where
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<$> newEmptyTMVarIO
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<*> newEmptyTMVarIO
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<*> newTVarIO False
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<*> newTVarIO V.empty
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loadScene level progress = do
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atomically $ do
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@ -54,7 +59,9 @@ instance Scene Test where
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void $ atomically $ swapTVar (testLoaded level) True
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let projection = ortho 0 800 0 600 (-1) 1 :: M44 GL.GLfloat
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view = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 0 0 0)
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view = mkTransformationMat
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(identity :: M33 GL.GLfloat)
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(V3 0 ((-64) * 32 + 600) 0)
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model = mkTransformationMat (identity :: M33 GL.GLfloat) (V3 0 0 0)
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vertexArray <- newVertexArray
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@ -79,7 +86,7 @@ instance Scene Test where
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addBuffer (undefined :: Vertex) vertexBuffer
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(_, tex) <- newTexture "res/pituicat/pituicat.png" 0
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(_, tex) <- newTexture "res/pituicat/pituicat.png" 1
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bind tex
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@ -110,14 +117,41 @@ instance Scene Test where
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isSceneLoaded = liftIO . atomically . readTVar . testLoaded
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update _ _ = return ()
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update level dt = liftIO $ do
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logIO Debug ("FPS: " <> fromString (show $ 1 / dt))
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(GLAssets va vb ib sh tx) <- atomically (readTMVar $ testGraphics level)
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(LevelMap layers _ _ tileMap _) <- atomically (readTMVar $ testMap level)
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let (indices, vertices) = V.foldl
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(\(acci, accv) a ->
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let (ris, vs) = toVertices a
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is = V.map
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(\i -> i +
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if V.null acci
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then 0
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else (maximum acci + 1)
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)
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ris
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in (acci V.++ is, accv V.++ vs)
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)
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(V.empty, V.empty)
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layers
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bind va
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bind vb
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write vb 0 (VS.convert vertices)
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bind ib
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write ib 0 (VS.convert $ V.map fromIntegral indices)
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onEvents _ _ = return ()
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render level = liftIO $ do
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(GLAssets va vb ib sh tx) <- atomically (readTMVar $ testGraphics level)
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(LevelMap layers _ _ tileMap _) <- atomically (readTMVar $ testMap level)
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bind va
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bind tx
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bind (tileMapTexture tileMap)
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R.draw va ib sh
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testLevelDesc :: LevelDescriptor
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@ -36,7 +36,9 @@ instance StateMachine GameData State where
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smLoad x _ = error ("State load not yet implemented: " <> show x)
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smUpdate Loading _ _ = return ()
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smUpdate Loading gd dt = do
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(Stage scene) <- liftIO $ atomically $ readTMVar $ gameScene gd
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Classes.update scene dt
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smUpdate x _ _ = error ("State update not yet implemented: " <> show x)
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@ -6,3 +6,4 @@ import Types.Graphics.VertexArray as G
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import Types.Graphics.VertexBuffer as G
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import Types.Graphics.IndexBuffer as G
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import Types.Graphics.Shader as G
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import Types.Graphics.Prop as G
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8
src/Types/Graphics/Prop.hs
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8
src/Types/Graphics/Prop.hs
Normal file
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@ -0,0 +1,8 @@
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{-# LANGUAGE ExistentialQuantification #-}
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module Types.Graphics.Prop where
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-- internal imports
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import Classes.Graphics.Drawable
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data Prop = forall a. Drawable a => Prop a
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@ -1,33 +1,76 @@
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{-# LANGUAGE TypeFamilies #-}
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{-# LANGUAGE FlexibleInstances #-}
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module Types.Map where
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import Data.Vector
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import qualified Data.Vector as V
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import Linear
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-- internal imports
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import Types.Texture
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import Types.Graphics.VertexBuffer
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import Classes.Graphics.Drawable
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data LevelMap = LevelMap
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{ mapLayers :: Vector MapLayer -- | Layer stack
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, mapWalkLayer :: Word -- | Collision layer index in stack
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, mapDimensions :: V2 Word -- | Dimension of map in tiles
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, mapTileMap :: TileMap -- | The tile map
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, mapStartPos :: V2 Word -- | Player start position
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{ mapLayers :: V.Vector (V.Vector Tile) -- ^ Layer stack
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, mapWalkLayer :: Word -- ^ Collision layer index in stack
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, mapDimensions :: V2 Word -- ^ Dimension of map in tiles
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, mapTileMap :: TileMap -- ^ The tile map
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, mapStartPos :: V2 Word -- ^ Player start position
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}
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deriving (Eq, Show)
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newtype MapLayer = MapLayer
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{ layerTiles :: Vector Tile -- | Tiles of this layer
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}
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deriving (Eq, Show)
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instance Drawable (V.Vector Tile) where
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type VertexList (V.Vector Tile) = V.Vector
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toVertices vt = V.foldl
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(\(acci, accv) (mult, a) ->
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let (ris, vs) = toVertices a
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is = V.map (mult * 4 +) ris
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in (acci V.++ is, accv V.++ vs)
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)
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(V.empty, V.empty)
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(V.zip (V.fromList [0 ..]) vt)
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data Tile = Tile
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{ tileOffset :: V2 Word -- | Offset of this tile on the tile map
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, tileType :: TileType -- | Type of tile
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{ tilePosition :: V2 Word -- ^
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, tileOffset :: (V2 Float, V2 Float) -- ^ Graphics offset on 'TileMap'
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, tileType :: TileType -- ^ Type of tile
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}
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deriving (Eq, Show)
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instance Drawable Tile where
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type VertexList Tile = V.Vector
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toVertices (Tile (V2 x y) (V2 u1 v1, V2 u2 v2) _) =
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( V.fromList [ 0, 1, 2, 2, 3, 0 ]
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, V.fromList
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[ newVertex
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(V3 (fromIntegral x * 32) (fromIntegral y * 32) 0)
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(V4 0 0 0 1)
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(V2 u1 v1)
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(fromIntegral 0)
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, newVertex
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(V3 (fromIntegral (x + 1) * 32) (fromIntegral y * 32) 0)
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(V4 0 0 0 1)
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(V2 u2 v1)
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(fromIntegral 0)
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, newVertex
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(V3 (fromIntegral (x + 1) * 32) (fromIntegral (y + 1) * 32) 0)
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(V4 0 0 0 1)
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(V2 u2 v2)
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(fromIntegral 0)
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, newVertex
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(V3 (fromIntegral x * 32) (fromIntegral (y + 1) * 32) 0)
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(V4 0 0 0 1)
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(V2 u1 v2)
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(fromIntegral 0)
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]
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)
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data TileType
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= Solid
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| Platform
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@ -35,18 +78,18 @@ data TileType
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deriving (Enum, Ord, Eq, Show)
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data TileMap = TileMap
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{ tileMapDimensions :: V2 Word -- | Dimensions of tile map image in pixels
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, tileMapTexture :: Texture -- | Texture object on GPU
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{ tileMapDimensions :: V2 Word -- ^ Dimensions of tile map image in pixels
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, tileMapTexture :: Texture -- ^ Texture object on GPU
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}
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deriving (Eq, Show)
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data LevelDescriptor = LevelDescriptor
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{ levelLayerPath :: [(Word, FilePath)] -- | Indexed paths to the layers
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, levelWalkLayer :: Word -- | Index of walk layer
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, levelTileMap :: FilePath -- | Filepath to tile map
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, levelStartPos :: (Word, Word) -- | Player start position
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-- , levelCollectibles :: [(V2 Word, ())] -- | TODO; Collectibles and their tile coords
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-- , levelEnemies :: [(V2 Word, ())] -- | TODO: Enemies and their tile coords
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-- , levelInteractables :: [(V2 Word, ())] -- | TODO: Interactables and their coords
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{ levelLayerPath :: [(Word, FilePath)] -- ^ Indexed paths to the layers
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, levelWalkLayer :: Word -- ^ Index of walk layer
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, levelTileMap :: FilePath -- ^ Filepath to tile map
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, levelStartPos :: (Word, Word) -- ^ Player start position
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-- , levelCollectibles :: [(V2 Word, ())] -- ^ TODO; Collectibles and their tile coords
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-- , levelEnemies :: [(V2 Word, ())] -- ^ TODO: Enemies and their tile coords
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-- , levelInteractables :: [(V2 Word, ())] -- ^ TODO: Interactables and their coords
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}
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deriving (Eq, Show)
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