Merge pull request #1 from nek0/shtuff

Stuff that I think is better
This commit is contained in:
rys ostrovid 2017-03-16 20:25:20 +01:00 committed by GitHub
commit cb16e5ef09
7 changed files with 109 additions and 64 deletions

View file

@ -29,8 +29,9 @@ main = do
, windowTitle = "Affection: example00" , windowTitle = "Affection: example00"
, windowConfig = SDL.defaultWindow , windowConfig = SDL.defaultWindow
, preLoop = return () , preLoop = return ()
, drawLoop = draw , eventLoop = handle
, updateLoop = update , updateLoop = update
, drawLoop = draw
, loadState = load , loadState = load
, cleanUp = clean , cleanUp = clean
} }
@ -96,11 +97,16 @@ draw = do
liftIO $ SDL.unlockSurface drawSurface liftIO $ SDL.unlockSurface drawSurface
liftIO $ SDL.updateWindowSurface drawWindow liftIO $ SDL.updateWindowSurface drawWindow
update :: Double -> [SDL.Event] -> Affection UserData () handle :: SDL.EventPayload -> Affection UserData ()
update sec _ = do handle = const $ return ()
update :: Affection UserData ()
update = do
traceM "updating" traceM "updating"
ad <- get ad <- get
ud@UserData{..} <- getAffection ud@UserData{..} <- getAffection
sec <- getTick
traceM $ (show $ 1 / sec) ++ " FPS" traceM $ (show $ 1 / sec) ++ " FPS"
when (elapsedTime ad > 5) $ when (elapsedTime ad > 5) $
put $ ad put $ ad

View file

@ -29,8 +29,9 @@ main = do
, windowTitle = "Affection: example00" , windowTitle = "Affection: example00"
, windowConfig = SDL.defaultWindow , windowConfig = SDL.defaultWindow
, preLoop = return () , preLoop = return ()
, drawLoop = draw , eventLoop = const $ return ()
, updateLoop = update , updateLoop = update
, drawLoop = draw
, loadState = load , loadState = load
, cleanUp = clean , cleanUp = clean
} }
@ -39,6 +40,7 @@ main = do
data UserData = UserData data UserData = UserData
{ nodeGraph :: M.Map String G.GeglNode { nodeGraph :: M.Map String G.GeglNode
, foreground :: G.GeglBuffer , foreground :: G.GeglBuffer
, lastTick :: Double
} }
load :: SDL.Surface -> IO UserData load :: SDL.Surface -> IO UserData
@ -80,6 +82,7 @@ load _ = do
return $ UserData return $ UserData
{ nodeGraph = myMap { nodeGraph = myMap
, foreground = buffer , foreground = buffer
, lastTick = 0
} }
draw :: Affection UserData () draw :: Affection UserData ()
@ -89,17 +92,18 @@ draw = do
drawRect (nodeGraph M.! "nop") (G.RGB 1 0 0) Fill (G.GeglRectangle 10 10 500 500) foreground drawRect (nodeGraph M.! "nop") (G.RGB 1 0 0) Fill (G.GeglRectangle 10 10 500 500) foreground
liftIO $ G.gegl_node_process $ nodeGraph M.! "sink" liftIO $ G.gegl_node_process $ nodeGraph M.! "sink"
update :: Double -> [SDL.Event] -> Affection UserData () update :: Affection UserData ()
update sec _ = do update = do
traceM "updating" traceM "updating"
-- liftIO $ delaySec 5 ud <- getAffection
ad <- get let last = lastTick ud
ud@UserData{..} <- getAffection tick <- getTick
traceM $ (show $ 1 / sec) ++ " FPS" putAffection $ ud { lastTick = tick }
when (elapsedTime ad > 20) $ let dt = tick - last
put $ ad traceM $ (show $ 1 / dt) ++ " FPS"
{ quitEvent = True
} when (tick > 20) $
quit
clean :: UserData -> IO () clean :: UserData -> IO ()
clean _ = return () clean _ = return ()

View file

@ -20,8 +20,9 @@ main = do
, windowTitle = "Affection: example00" , windowTitle = "Affection: example00"
, windowConfig = SDL.defaultWindow , windowConfig = SDL.defaultWindow
, preLoop = return () , preLoop = return ()
, drawLoop = draw , eventLoop = handle
, updateLoop = update , updateLoop = update
, drawLoop = draw
, loadState = load , loadState = load
, cleanUp = clean , cleanUp = clean
} }
@ -31,6 +32,7 @@ data UserData = UserData
{ nodeGraph :: M.Map String G.GeglNode { nodeGraph :: M.Map String G.GeglNode
, foreground :: G.GeglBuffer , foreground :: G.GeglBuffer
, coordinates :: Maybe (Int, Int) , coordinates :: Maybe (Int, Int)
, lastTick :: Double
} }
load :: SDL.Surface -> IO UserData load :: SDL.Surface -> IO UserData
@ -73,6 +75,7 @@ load _ = do
{ nodeGraph = myMap { nodeGraph = myMap
, foreground = buffer , foreground = buffer
, coordinates = Nothing , coordinates = Nothing
, lastTick = 0
} }
-- drawInit :: Affection UserData () -- drawInit :: Affection UserData ()
@ -83,11 +86,8 @@ load _ = do
draw :: Affection UserData () draw :: Affection UserData ()
draw = do draw = do
traceM "drawing" traceM "drawing"
ad <- get
UserData{..} <- getAffection UserData{..} <- getAffection
SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions $ drawSurface ad clear foreground
let (w, h) = (fromIntegral rw, fromIntegral rh)
liftIO $ clearArea foreground (GeglRectangle 0 0 w h)
maybe (return ()) (\(x, y) -> maybe (return ()) (\(x, y) ->
drawRect drawRect
(nodeGraph M.! "nop") (nodeGraph M.! "nop")
@ -98,28 +98,30 @@ draw = do
) coordinates ) coordinates
liftIO $ G.gegl_node_process $ nodeGraph M.! "sink" liftIO $ G.gegl_node_process $ nodeGraph M.! "sink"
update :: Double -> [SDL.Event] -> Affection UserData () update :: Affection UserData ()
update sec evs = do update = do
traceM "updating" traceM "updating"
ad <- get
tick <- getTick
ud <- getAffection ud <- getAffection
traceM $ (show $ 1 / sec) ++ " FPS" putAffection $ ud { lastTick = tick }
-- ev <- liftIO $ SDL.pollEvent
mapM_ (\e -> let dt = tick - lastTick ud
case SDL.eventPayload e of traceM $ (show $ 1 / dt) ++ " FPS"
SDL.MouseMotionEvent dat -> do
handle (SDL.MouseMotionEvent dat) = do
let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
ud <- getAffection
putAffection $ ud putAffection $ ud
{ coordinates = Just (fromIntegral x, fromIntegral y) { coordinates = Just (fromIntegral x, fromIntegral y)
} }
SDL.WindowClosedEvent _ -> do
handle (SDL.WindowClosedEvent _) = do
traceM "seeya!" traceM "seeya!"
put $ ad quit
{ quitEvent = True
} handle _ =
_ ->
return () return ()
) evs
clean :: UserData -> IO () clean :: UserData -> IO ()
clean _ = return () clean _ = return ()

View file

@ -23,8 +23,9 @@ main = do
, windowTitle = "Affection: example00" , windowTitle = "Affection: example00"
, windowConfig = SDL.defaultWindow , windowConfig = SDL.defaultWindow
, preLoop = drawInit , preLoop = drawInit
, drawLoop = draw , eventLoop = handle
, updateLoop = update , updateLoop = update
, drawLoop = draw
, loadState = load , loadState = load
, cleanUp = clean , cleanUp = clean
} }
@ -104,20 +105,25 @@ draw = do
-- (G.GeglRectangle (x - 10) (y - 10) 20 20) -- (G.GeglRectangle (x - 10) (y - 10) 20 20)
-- ) $ coordinates ud -- ) $ coordinates ud
update :: Double -> [SDL.Event] -> Affection UserData () update :: Affection UserData ()
update sec evs = do update = do
traceM "updating" traceM "updating"
ad <- get ad <- get
ud <- getAffection ud <- getAffection
-- let newPart = updateParticles sec partUpd $ particles ud delta <- getDelta
-- let newPart = updateParticles delta partUpd $ particles ud
-- putAffection $ ud { particles = newPart } -- putAffection $ ud { particles = newPart }
traceM $ (show $ 1 / sec) ++ " FPS" traceM $ (show $ 1 / delta) ++ " FPS"
-- ev <- liftIO $ SDL.pollEvents -- ev <- liftIO $ SDL.pollEvents
mapM_ (\e -> ud2 <- getAffection
case SDL.eventPayload e of !nps <- updateParticleSystem (partsys ud2) delta partUpd partDraw
SDL.MouseMotionEvent dat -> putAffection $ ud2 { partsys = nps }
handle (SDL.MouseMotionEvent dat) =
if SDL.ButtonLeft `elem` SDL.mouseMotionEventState dat if SDL.ButtonLeft `elem` SDL.mouseMotionEventState dat
then do then do
ad <- get
ud <- getAffection
let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
vx <- liftIO $ randomRIO (-20, 20) vx <- liftIO $ randomRIO (-20, 20)
vy <- liftIO $ randomRIO (-20, 20) vy <- liftIO $ randomRIO (-20, 20)
@ -165,17 +171,13 @@ update sec evs = do
-- (particleStackCont $ head $ psParts $ partsys ud) -- (particleStackCont $ head $ psParts $ partsys ud)
else else
return () return ()
SDL.WindowClosedEvent _ -> do
handle (SDL.WindowClosedEvent _) = do
traceM "seeya!" traceM "seeya!"
put $ ad quit
{ quitEvent = True
} handle _ =
_ ->
return () return ()
) evs
ud2 <- getAffection
!nps <- updateParticleSystem (partsys ud2) sec partUpd partDraw
putAffection $ ud2 { partsys = nps }
clean :: UserData -> IO () clean :: UserData -> IO ()
clean _ = return () clean _ = return ()

View file

@ -9,6 +9,9 @@ module Affection
, delaySec , delaySec
, get , get
, put , put
, getTick
, getDelta
, quit
, module A , module A
) where ) where
@ -93,6 +96,7 @@ withAffection AffectionConfig{..} = do
, drawCPP = cpp , drawCPP = cpp
, drawStack = [] , drawStack = []
, elapsedTime = 0 , elapsedTime = 0
, dt = 0
}) <$> loadState surface }) <$> loadState surface
(_, nState) <- runStateT ( A.runState $ do (_, nState) <- runStateT ( A.runState $ do
preLoop preLoop
@ -116,11 +120,13 @@ withAffection AffectionConfig{..} = do
put $ ad put $ ad
{ drawStack = [] { drawStack = []
, elapsedTime = ne , elapsedTime = ne
, dt = dt
} }
-- poll events -- poll events
evs <- preHandleEvents =<< liftIO SDL.pollEvents evs <- preHandleEvents =<< liftIO SDL.pollEvents
forM evs $ eventLoop
-- execute user defined update loop -- execute user defined update loop
updateLoop dt evs updateLoop
-- execute user defined draw loop -- execute user defined draw loop
drawLoop drawLoop
-- handle all new draw requests -- handle all new draw requests
@ -154,7 +160,7 @@ getSurfaces window = do
return (oldSurf, surface) return (oldSurf, surface)
-- Prehandle SDL events in case any window events occur -- Prehandle SDL events in case any window events occur
preHandleEvents :: [SDL.Event] -> Affection us [SDL.Event] preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
preHandleEvents evs = preHandleEvents evs =
-- mapM handle evs -- mapM handle evs
-- where -- where
@ -165,7 +171,7 @@ preHandleEvents evs =
-- return e -- return e
-- _ -> -- _ ->
-- return e -- return e
return evs return $ map SDL.eventPayload evs
-- | Return the userstate to the user -- | Return the userstate to the user
getAffection :: Affection us us getAffection :: Affection us us
@ -187,3 +193,17 @@ delaySec
:: Int -- ^ Number of seconds :: Int -- ^ Number of seconds
-> IO () -> IO ()
delaySec dur = SDL.delay (fromIntegral $ dur * 1000) delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
-- | Get time since start but always the same in the current tick.
getTick :: Affection us Double
getTick =
elapsedTime <$> get
getDelta :: Affection us Double
getDelta =
dt <$> get
quit :: Affection us ()
quit = do
ad <- get
put $ ad { quitEvent = True }

View file

@ -3,7 +3,7 @@
-- | Module for drawing primitives -- | Module for drawing primitives
module Affection.Draw module Affection.Draw
( drawRect ( drawRect
-- , clear , clear
, handleDrawRequest , handleDrawRequest
, invalidateDrawRequest , invalidateDrawRequest
, present , present
@ -186,3 +186,11 @@ clearArea
-> G.GeglRectangle -- ^ Area to clear -> G.GeglRectangle -- ^ Area to clear
-> IO () -> IO ()
clearArea = G.gegl_buffer_clear clearArea = G.gegl_buffer_clear
-- | Clear the whole drawing area
clear :: G.GeglBuffer -> Affection us ()
clear buffer = do
ad <- get
SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions $ drawSurface ad
let (w, h) = (fromIntegral rw, fromIntegral rh)
liftIO $ clearArea buffer (GeglRectangle 0 0 w h)

View file

@ -56,10 +56,12 @@ data AffectionConfig us = AffectionConfig
-- ^ Window configuration -- ^ Window configuration
, preLoop :: Affection us () , preLoop :: Affection us ()
-- ^ Actions to be performed, before loop starts -- ^ Actions to be performed, before loop starts
, eventLoop :: SDL.EventPayload -> Affection us ()
-- ^ Main update function. Takes fractions of a second as input.
, updateLoop :: Affection us ()
-- ^ Main update function. Takes fractions of a second as input.
, drawLoop :: Affection us () , drawLoop :: Affection us ()
-- ^ Function for updating graphics. -- ^ Function for updating graphics.
, updateLoop :: Double -> [SDL.Event] -> Affection us ()
-- ^ Main update function. Takes fractions of a second as input.
, loadState :: SDL.Surface -> IO us , loadState :: SDL.Surface -> IO us
-- ^ Provide your own load function to create this data. -- ^ Provide your own load function to create this data.
, cleanUp :: us -> IO () , cleanUp :: us -> IO ()
@ -86,6 +88,7 @@ data AffectionData us = AffectionData
, drawStride :: Int -- ^ Stride of target buffer , drawStride :: Int -- ^ Stride of target buffer
, drawCPP :: Int -- ^ Number of components per pixel , drawCPP :: Int -- ^ Number of components per pixel
, elapsedTime :: Double -- ^ Elapsed time in seconds , elapsedTime :: Double -- ^ Elapsed time in seconds
, dt :: Double -- ^ Elapsed time in seconds since last tick
} }
-- | This datatype stores information about areas of a 'G.GeglBuffer' to be updated -- | This datatype stores information about areas of a 'G.GeglBuffer' to be updated