make window size fix
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@ -45,7 +45,7 @@ main = do
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = V2 800 600
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, SDL.windowResizable = True
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, SDL.windowResizable = False
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 4 0
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}
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