Commit graph

75 commits

Author SHA1 Message Date
nek0 63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0 121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0 0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0 369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0 ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0 85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0 7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0 6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
Astro c3fdf7b410 Affection.Property: import switcheroo 2017-03-17 00:22:26 +01:00
Astro a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0 a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0 5d8c5d807c a little lint 2017-03-14 22:18:39 +01:00
nek0 161ace0770 recursive particle update 2017-03-14 20:10:47 +01:00
nek0 af271f85b2 adding handler function 2017-03-06 17:48:12 +01:00
nek0 cb91cd77c4 correction 2017-03-05 16:41:18 +01:00
nek0 8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0 29183fb223 removing old code 2017-02-25 17:26:00 +01:00
nek0 7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0 46f51d1334 found the particle leak! 2017-02-25 17:23:28 +01:00
nek0 896a64a6fc just some comment alignment 2017-02-24 17:11:52 +01:00
nek0 130d941779 only drawing on available surface area 2017-02-24 17:11:10 +01:00
nek0 ea8fdf37ee fixed little memory leak concerning float values 2017-02-24 00:18:29 +01:00
nek0 31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00
nek0 379a571147 a little optimization 2017-02-22 18:03:16 +01:00
nek0 a028bb4204 thanks @dodo. Now it works more smoothly 2017-02-22 18:02:34 +01:00
nek0 cb52296c8f some cleaning 2017-02-20 20:22:01 +01:00
nek0 79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
nek0 97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0 18f61d37af stabilizing 2016-12-29 20:15:09 +01:00
nek0 10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0 2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0 c6a37e80f7 link only when needed 2016-12-24 08:27:47 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 52da5e54bd some refinement 2016-12-21 00:16:21 +01:00
nek0 179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0 d1c697c204 fixing my stupidity 2016-12-20 05:27:35 +01:00
nek0 954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0 ab976b4af6 this was the bad performance bottleneck 2016-12-20 04:15:30 +01:00
nek0 5f4d049a2b some explenations 2016-12-20 04:14:57 +01:00
nek0 9d50f8a7e0 reducing blits per rectangle 2016-12-18 19:01:18 +01:00
nek0 0bbf86e7f8 more toying 2016-12-13 22:18:09 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00