Commit graph

27 commits

Author SHA1 Message Date
nek0
369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0
0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0
efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0
85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0
a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0
ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
Astro
ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
nek0
ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0
7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0
a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro
a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0
84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0
10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0
388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0
f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0
8a8a5ed066 removing ubsolete imports 2016-12-12 02:12:45 +01:00
nek0
4eaa644cbf new accessors 2016-12-12 02:11:31 +01:00
nek0
05b126ef94 cleaning
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0
663ffca664 some little cleaning 2016-12-11 22:08:33 +01:00
nek0
8820a6095f cleaning 2016-12-11 20:35:18 +01:00
nek0
cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0
2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0
40d88c4fd2 new example
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00