Commit graph

19 commits

Author SHA1 Message Date
nek0 2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0 954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00
nek0 cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0 2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0 4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00
nek0 6ed98fae2b removed old module and added cleanup function 2016-11-13 13:39:25 +01:00
nek0 f50bd1afe8 get first example somewhat working 2016-11-04 16:06:16 +01:00
nek0 6ff8df056b it compiles! 2016-11-02 01:14:53 +01:00
nek0 4d7f8fb354 working types, but no working implementation 2016-10-31 23:47:16 +01:00
nek0 2e8a31c731 overflow handling not needed. SDL does it. 2016-03-26 09:33:38 +01:00
nek0 693215792b better overflow for RGBA creation 2016-03-26 08:49:24 +01:00
nek0 89fc700dfe wrapped into monad transformer 2016-03-26 03:50:39 +01:00
nek0 a457313ade more playthings 2016-03-25 16:58:46 +01:00