nek0
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f822b5cabb
|
finishing cleanup
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2018-09-25 17:27:35 +02:00 |
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nek0
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6bb0076158
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more cleanup
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2018-09-25 16:59:12 +02:00 |
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nek0
|
c804a2e013
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pre-release cleanup part II
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2018-09-25 07:02:33 +02:00 |
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nek0
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a6c314f3ac
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quitting SDL properly causes problems sometimes....
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2018-07-03 23:52:29 +02:00 |
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nek0
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37bec202fe
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destroy context
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2018-06-18 01:09:01 +02:00 |
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nek0
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62921052df
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set sharable contexts
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2018-06-16 19:34:42 +02:00 |
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nek0
|
2b77d448ac
|
use strict state monads
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2018-06-03 02:41:49 +02:00 |
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nek0
|
33c99b8888
|
qualified gl
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2018-03-27 23:23:13 +02:00 |
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nek0
|
8f662cf6fa
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fixing viewport and joysticks
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2018-01-12 22:08:23 +01:00 |
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nek0
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e8fe302208
|
new version
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2017-12-24 00:39:52 +01:00 |
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nek0
|
07d53ed1de
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I'll stay in OpenGL for now
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2017-12-22 06:29:15 +01:00 |
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nek0
|
13991556dc
|
logging and more beautiful fullscreen toggle
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2017-12-19 21:53:47 +01:00 |
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nek0
|
e75735bbf6
|
clear more buffers
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2017-12-16 23:48:45 +01:00 |
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nek0
|
ca81795585
|
linted
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2017-12-15 18:12:16 +01:00 |
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nek0
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22e08e3f9b
|
brackets
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2017-12-15 18:01:05 +01:00 |
|
nek0
|
78f058db6b
|
still won't work
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2017-12-13 15:19:53 +01:00 |
|
nek0
|
f44021f034
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eliminate msg
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2017-12-12 13:12:06 +01:00 |
|
nek0
|
df2f59c6b9
|
splitting the messages up
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2017-11-29 17:49:56 +01:00 |
|
nek0
|
4ae117aa48
|
classy messup
|
2017-11-27 23:30:11 +01:00 |
|
nek0
|
6e11ff9b1e
|
dusting off
|
2017-11-27 02:18:23 +01:00 |
|
nek0
|
5defc8e74a
|
reorder things
|
2017-11-26 20:25:06 +01:00 |
|
nek0
|
5feaa00dae
|
Merge branch 'master' of github.com:nek0/affection
|
2017-11-26 15:53:55 +01:00 |
|
nek0
|
1c41f037ac
|
Merge branch '3d'
|
2017-11-26 15:49:22 +01:00 |
|
nek0
|
8c2f85be94
|
preparing some classes
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2017-11-26 13:59:59 +01:00 |
|
nek0
|
b2da2d287a
|
post merge cleanup
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2017-11-23 19:37:36 +01:00 |
|
nek0
|
f61377f43a
|
Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus
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2017-11-23 19:35:32 +01:00 |
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nek0
|
2c731bea97
|
de-parallelize
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2017-11-04 20:37:49 +01:00 |
|
nek0
|
2a9f7ffebc
|
export get and put
|
2017-11-04 18:35:09 +01:00 |
|
nek0
|
08c28fe686
|
unBABL and unGEGL
|
2017-10-03 12:47:18 +02:00 |
|
nek0
|
46de809202
|
switching to 3D
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2017-09-09 16:47:24 +02:00 |
|
nek0
|
821550b7cd
|
misc is util
|
2017-09-07 06:23:01 +02:00 |
|
nek0
|
6f943ece7b
|
set screen mode
|
2017-07-29 21:57:06 +02:00 |
|
nek0
|
eeb342eeba
|
relocating
|
2017-07-29 21:45:40 +02:00 |
|
nek0
|
d2a6d4119b
|
only update sysTime, when it had not changed
|
2017-07-29 16:31:48 +02:00 |
|
nek0
|
528ca22030
|
fixing errors
|
2017-07-29 02:51:18 +02:00 |
|
nek0
|
61a36984ae
|
changing time management
|
2017-07-29 02:40:41 +02:00 |
|
nek0
|
f544b5f025
|
moving time initialization after window creation
|
2017-07-29 02:19:48 +02:00 |
|
nek0
|
aeb814a86a
|
removed name shadowing possibilities and new angle definition
|
2017-06-26 06:57:02 +02:00 |
|
nek0
|
63a493ed19
|
blerg
|
2017-04-17 12:40:17 +02:00 |
|
nek0
|
121c9fb120
|
to parallel and not to parallel
|
2017-03-29 00:46:03 +02:00 |
|
nek0
|
538f5c0f7e
|
it works. what do you want more?
|
2017-03-23 04:34:04 +01:00 |
|
nek0
|
4c7918d9df
|
more canvas size
|
2017-03-23 04:32:43 +01:00 |
|
nek0
|
ef40eed917
|
change to texture drawing
|
2017-03-22 16:59:24 +01:00 |
|
nek0
|
7bf2962d07
|
some linting
|
2017-03-20 05:24:30 +01:00 |
|
nek0
|
f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
|
2017-03-20 05:24:02 +01:00 |
|
nek0
|
6eccf8ed5b
|
introducing actors
|
2017-03-18 17:38:26 +01:00 |
|
Astro
|
a737e2863c
|
implement Affection.Property dsl
|
2017-03-17 00:20:42 +01:00 |
|
Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
|
2017-03-16 20:12:41 +01:00 |
|
nek0
|
8c1d5a2664
|
new version with more features
|
2017-03-05 16:39:37 +01:00 |
|
nek0
|
7a953b0a8b
|
not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
|
2017-02-25 17:24:21 +01:00 |
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