Commit graph

66 commits

Author SHA1 Message Date
nek0
f44021f034 eliminate msg 2017-12-12 13:12:06 +01:00
nek0
df2f59c6b9 splitting the messages up 2017-11-29 17:49:56 +01:00
nek0
4ae117aa48 classy messup 2017-11-27 23:30:11 +01:00
nek0
6e11ff9b1e dusting off 2017-11-27 02:18:23 +01:00
nek0
5defc8e74a reorder things 2017-11-26 20:25:06 +01:00
nek0
5feaa00dae Merge branch 'master' of github.com:nek0/affection 2017-11-26 15:53:55 +01:00
nek0
1c41f037ac Merge branch '3d' 2017-11-26 15:49:22 +01:00
nek0
8c2f85be94 preparing some classes 2017-11-26 13:59:59 +01:00
nek0
b2da2d287a post merge cleanup 2017-11-23 19:37:36 +01:00
nek0
f61377f43a Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus 2017-11-23 19:35:32 +01:00
nek0
2c731bea97 de-parallelize 2017-11-04 20:37:49 +01:00
nek0
2a9f7ffebc export get and put 2017-11-04 18:35:09 +01:00
nek0
08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0
46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0
821550b7cd misc is util 2017-09-07 06:23:01 +02:00
nek0
6f943ece7b set screen mode 2017-07-29 21:57:06 +02:00
nek0
eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0
d2a6d4119b only update sysTime, when it had not changed 2017-07-29 16:31:48 +02:00
nek0
528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0
61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0
f544b5f025 moving time initialization after window creation 2017-07-29 02:19:48 +02:00
nek0
aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0
63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0
121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0
538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0
4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0
ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0
7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0
f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0
6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
Astro
a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
Astro
4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0
8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0
7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0
ea8fdf37ee fixed little memory leak concerning float values 2017-02-24 00:18:29 +01:00
nek0
31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00
nek0
a028bb4204 thanks @dodo. Now it works more smoothly 2017-02-22 18:02:34 +01:00
nek0
cb52296c8f some cleaning 2017-02-20 20:22:01 +01:00
nek0
79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
nek0
97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0
2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0
388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0
f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0
52da5e54bd some refinement 2016-12-21 00:16:21 +01:00
nek0
d1c697c204 fixing my stupidity 2016-12-20 05:27:35 +01:00
nek0
5f4d049a2b some explenations 2016-12-20 04:14:57 +01:00
nek0
9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0
1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00
nek0
b0d44124dc updating examples 2016-12-12 02:10:30 +01:00
nek0
cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00