nek0
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17822564c7
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temporary disabling examples
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2017-05-20 10:24:05 +02:00 |
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nek0
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63a493ed19
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blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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1875797cb1
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optimization
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2017-03-29 16:37:36 +02:00 |
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nek0
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66b8f54a07
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better camera handling
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2017-03-29 00:44:36 +02:00 |
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nek0
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705f032035
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change keyboard event handling
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2017-03-29 00:43:59 +02:00 |
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nek0
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fc452c53ff
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new example: game of life
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2017-03-29 00:43:09 +02:00 |
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nek0
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b3f4b871ea
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fix strange scrolling behaviour
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2017-03-24 21:58:53 +01:00 |
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nek0
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538f5c0f7e
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it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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4c7918d9df
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more canvas size
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2017-03-23 04:32:43 +01:00 |
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nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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0963ca4f42
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remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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bbc7142b74
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move it faster
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2017-03-22 16:59:35 +01:00 |
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nek0
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22877d239b
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example04 (side scrolling example) finished
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2017-03-21 18:01:58 +01:00 |
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nek0
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efbfe14fe8
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incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
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85c6288f50
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better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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33ca2220ea
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on how not to do it
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2017-03-20 05:26:24 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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6eccf8ed5b
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introducing actors
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2017-03-18 17:38:26 +01:00 |
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nek0
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a5273ff79b
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type signature
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2017-03-18 14:12:42 +01:00 |
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nek0
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ec4c0fccc8
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indent uniformity
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2017-03-18 13:50:34 +01:00 |
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Astro
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ac9a9e3bdc
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port example02 to props
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2017-03-17 00:21:42 +01:00 |
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Astro
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a737e2863c
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implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
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ba454d341d
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little fixes
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2017-03-16 23:26:23 +01:00 |
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nek0
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7c51fbf3ac
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rebuild example02
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2017-03-16 23:24:34 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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767643a1af
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fixing leak in partUpd
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2017-02-25 17:23:54 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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84b1a86f22
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cleaning
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2016-12-26 14:19:03 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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ebc0eea6c7
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make previous examples work again
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2016-12-26 14:06:51 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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b75f20c3d5
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link all new particles
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2016-12-24 08:27:09 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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ee1200b597
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random colors
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2016-12-24 01:12:34 +01:00 |
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nek0
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158e4ddc80
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trying to enable initial draw again
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2016-12-24 01:11:59 +01:00 |
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nek0
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da79d55a0d
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make text more visible
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2016-12-24 01:10:18 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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95c008cc4e
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new example
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2016-12-21 04:33:28 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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179e2f9516
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trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
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nek0
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a1b0b50b57
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update particles after new ones come
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2016-12-20 06:28:18 +01:00 |
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nek0
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55ae0bd32a
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changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
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2016-12-20 05:27:45 +01:00 |
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nek0
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fc67e752ed
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updated example. works fine
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2016-12-20 04:16:31 +01:00 |
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nek0
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5a44486477
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adjusted example
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2016-12-18 19:01:53 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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8a8a5ed066
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removing ubsolete imports
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2016-12-12 02:12:45 +01:00 |
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