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b176155b8a
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move stuff around
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2020-12-14 03:11:46 +01:00 |
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e4bd5198e0
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fix haddock markup
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2020-12-07 17:09:05 +01:00 |
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1eae6ae381
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fix haddock markup
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2020-12-07 16:03:16 +01:00 |
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7142ce9b55
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bind buffers before reading from them
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2020-12-07 16:02:57 +01:00 |
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ec087113f8
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preapare for textures
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2020-12-07 00:26:17 +01:00 |
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b3e1d204c5
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get something on screen. finally.
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2020-12-06 08:14:57 +01:00 |
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a9165b852a
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change byte offset to offset in number of buffer elements
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2020-12-05 10:40:07 +01:00 |
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0fb10b0981
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lots of plumbing to automate stuff
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2020-12-05 10:10:37 +01:00 |
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de5e692305
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try out some freshly discovered magic tricks
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2020-12-04 05:22:56 +01:00 |
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dc78b0fe7b
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meow
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2020-10-28 11:48:58 +01:00 |
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3b5d0a90ad
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introduce scenes and thus get rid of overly big enums
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2020-10-25 19:33:18 +01:00 |
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00ac2ef5b2
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preparing for graphics
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2020-10-17 16:19:18 +02:00 |
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2e280d6e19
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Draft more state implementation and make engine verbose
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2020-10-17 10:35:25 +02:00 |
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ff77587042
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working on textures
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2020-10-12 06:08:33 +02:00 |
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31a58280ae
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successful read of map layer
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2020-10-10 01:00:33 +02:00 |
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a1144db6d9
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expand on types
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2020-10-09 05:51:00 +02:00 |
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bb364d6b1a
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remove doubles
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2020-10-09 05:28:04 +02:00 |
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12b788af5e
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more types
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2020-10-06 04:19:07 +02:00 |
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0c53c11942
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meow
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2020-09-24 06:14:44 +02:00 |
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9b30b11e18
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meow
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2020-09-24 01:26:47 +02:00 |
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b945cc1fb6
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bumping types around
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2020-09-22 14:07:13 +02:00 |
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f5353c5de2
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start laying out types
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2020-09-21 04:26:45 +02:00 |
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fd06185f6a
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meow
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2020-09-02 08:56:54 +02:00 |
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