Commit graph

23 commits

Author SHA1 Message Date
b176155b8a move stuff around 2020-12-14 03:11:46 +01:00
e4bd5198e0 fix haddock markup 2020-12-07 17:09:05 +01:00
1eae6ae381 fix haddock markup 2020-12-07 16:03:16 +01:00
7142ce9b55 bind buffers before reading from them 2020-12-07 16:02:57 +01:00
ec087113f8 preapare for textures 2020-12-07 00:26:17 +01:00
b3e1d204c5 get something on screen. finally. 2020-12-06 08:14:57 +01:00
a9165b852a change byte offset to offset in number of buffer elements 2020-12-05 10:40:07 +01:00
0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
3b5d0a90ad introduce scenes and thus get rid of overly big enums 2020-10-25 19:33:18 +01:00
00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
2e280d6e19 Draft more state implementation and make engine verbose 2020-10-17 10:35:25 +02:00
ff77587042 working on textures 2020-10-12 06:08:33 +02:00
31a58280ae successful read of map layer 2020-10-10 01:00:33 +02:00
a1144db6d9 expand on types 2020-10-09 05:51:00 +02:00
bb364d6b1a remove doubles 2020-10-09 05:28:04 +02:00
12b788af5e more types 2020-10-06 04:19:07 +02:00
0c53c11942 meow 2020-09-24 06:14:44 +02:00
9b30b11e18 meow 2020-09-24 01:26:47 +02:00
b945cc1fb6 bumping types around 2020-09-22 14:07:13 +02:00
f5353c5de2 start laying out types 2020-09-21 04:26:45 +02:00
fd06185f6a meow 2020-09-02 08:56:54 +02:00