nek0
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ba454d341d
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little fixes
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2017-03-16 23:26:23 +01:00 |
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nek0
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7c51fbf3ac
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rebuild example02
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2017-03-16 23:24:34 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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rys ostrovid
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cb16e5ef09
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Merge pull request #1 from nek0/shtuff
Stuff that I think is better
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2017-03-16 20:25:20 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
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recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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af271f85b2
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adding handler function
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2017-03-06 17:48:12 +01:00 |
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nek0
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cb91cd77c4
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correction
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2017-03-05 16:41:18 +01:00 |
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nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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29183fb223
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removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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7a953b0a8b
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not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
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2017-02-25 17:24:21 +01:00 |
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nek0
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767643a1af
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fixing leak in partUpd
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2017-02-25 17:23:54 +01:00 |
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nek0
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46f51d1334
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found the particle leak!
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2017-02-25 17:23:28 +01:00 |
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nek0
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896a64a6fc
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just some comment alignment
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2017-02-24 17:11:52 +01:00 |
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nek0
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130d941779
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only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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ea8fdf37ee
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fixed little memory leak concerning float values
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2017-02-24 00:18:29 +01:00 |
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nek0
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3ac1049ec7
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version bump
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2017-02-23 23:28:00 +01:00 |
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nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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379a571147
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a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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a028bb4204
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thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
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nek0
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1846ae051a
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removing zombie dependency
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2017-02-20 23:17:26 +01:00 |
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nek0
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b2f3355bd6
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version bump
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2017-02-20 20:43:28 +01:00 |
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nek0
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70ead790d1
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ignore profiling data
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2017-02-20 20:43:15 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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2869e4b0d4
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version bump
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2017-02-19 22:28:49 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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93d79d16af
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prepare for hackage
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2016-12-31 22:11:32 +01:00 |
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nek0
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18f61d37af
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stabilizing
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2016-12-29 20:15:09 +01:00 |
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nek0
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84b1a86f22
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cleaning
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2016-12-26 14:19:03 +01:00 |
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nek0
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44fdd2e766
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Merge branch 'buffer-get'
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2016-12-26 14:18:02 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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7837a14456
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disable example04
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2016-12-26 14:14:34 +01:00 |
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nek0
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ebc0eea6c7
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make previous examples work again
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2016-12-26 14:06:51 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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428ab736f8
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disabling example
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2016-12-25 08:14:27 +01:00 |
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nek0
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c6a37e80f7
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link only when needed
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2016-12-24 08:27:47 +01:00 |
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nek0
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b75f20c3d5
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link all new particles
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2016-12-24 08:27:09 +01:00 |
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nek0
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a564eed511
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enable debugging
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2016-12-24 08:26:45 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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ee1200b597
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random colors
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2016-12-24 01:12:34 +01:00 |
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nek0
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158e4ddc80
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trying to enable initial draw again
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2016-12-24 01:11:59 +01:00 |
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nek0
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da79d55a0d
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make text more visible
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2016-12-24 01:10:18 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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95c008cc4e
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new example
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2016-12-21 04:33:28 +01:00 |
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nek0
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257d7f8285
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recent hanges in GEGL
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2016-12-21 04:32:56 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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52da5e54bd
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some refinement
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2016-12-21 00:16:21 +01:00 |
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