Commit graph

16 commits

Author SHA1 Message Date
nek0
f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0
179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0
954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0
9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0
1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00
nek0
cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0
2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0
4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00
nek0
6ed98fae2b removed old module and added cleanup function 2016-11-13 13:39:25 +01:00
nek0
f50bd1afe8 get first example somewhat working 2016-11-04 16:06:16 +01:00
nek0
6ff8df056b it compiles! 2016-11-02 01:14:53 +01:00
nek0
4d7f8fb354 working types, but no working implementation 2016-10-31 23:47:16 +01:00
nek0
2e8a31c731 overflow handling not needed. SDL does it. 2016-03-26 09:33:38 +01:00
nek0
693215792b better overflow for RGBA creation 2016-03-26 08:49:24 +01:00
nek0
89fc700dfe wrapped into monad transformer 2016-03-26 03:50:39 +01:00
nek0
a457313ade more playthings 2016-03-25 16:58:46 +01:00